Macedonian Units
The Macedonians feature hoplites and pike phalanxes plus powerful cavalry.
| Unit | ATK | CB | WT | TD | ARM | DS | SHD | HP | RC | UP | MISC |
| Archers | 3 (melee), 7 (missile) | 2 | Missile | 2 | 0 | 2 | 0 | 1 | 190 | 170 | Combat bonus in woods, can use flaming missiles, fast moving, can sap |
| Ballistas | 53 (vs. troops), 24 (vs. buildings) | 0 | Light | 3 | 0 | 3 | 0 | 1 | 220 | 100 | Missiles can impale several men, long range missiles, can use flaming missiles, cant hide |
| Companion Cavalry | 10 | 16 | Heavy | 17 | 11 | 6 | 0 | 1 | 760 | 240 | Can form wedge, good morale, powerful charge, good stamina |
| Generals Bodyguard | 10 | 16 | Heavy | 17 | 11 | 6 | 0 | 2 | 1020 | 130 | Can rally nearby troops, good morale, powerful charge, good stamina |
| Greek Cavalry | 7 | 7 | Light | 8 | 3 | 5 | 0 | 1 | 330 | 110 | Can form wedge |
| Heavy Onagers | 63 (vs. troops), 110 (vs. buildings) | 0 | Light | 3 | 0 | 3 | 0 | 1 | 930 | 110 | Area attack, very long range missiles, can use flaming missiles, cant hide, inaccurate against troops |
| Levy Pikemen | 6 | 5 | Heavy | 5 | 0 | 3 | 2 | 1 | 310 | 150 | Can form phalanx, bonus fighting cavalry, poor morale, very long spears, can sap |
| Light Lancers | 7 | 15 | Light | 5 | 0 | 5 | 0 | 1 | 370 | 140 | Can form wedge, good morale, powerful charge, fast moving |
| Macedonian Cavalry | 9 | 8 | Light | 17 | 11 | 6 | 0 | 1 | 690 | 140 | Can form wedge, good morale, powerful charge, good stamina |
| Militia Hoplites | 5 | 5 | Light | 8 | 0 | 3 | 5 | 1 | 230 | 100 | Can form phalanx, bonus fighting cavalry, poor morale, can sap |
| Onagers | 53 (vs. troops), 70 (vs. buildings) | 0 | Light | 3 | 0 | 3 | 0 | 1 | 720 | 110 | Area attack, very long range missiles, can use flaming missiles, cant hide, inaccurate against troops |
| Peasants | 1 | 1 | Light | 1 | 0 | 1 | 0 | 1 | 100 | 100 | Poor morale, can sap |
| Peltasts | 3 (melee), 6 (missile) | 2 | Missile | 4 | 0 | 2 | 2 | 1 | 180 | 170 | Can hide in long grass, bonus vs. elephants and chariots, combat bonus in woods, fast moving, can sap |
| Phalanx Pikemen | 8 | 6 | Heavy | 13 | 6 | 5 | 2 | 1 | 580 | 250 | Can form phalanx, bonus fighting cavalry, very long spears, can sap |
| Royal Pikemen | 9 | 7 | Light | 17 | 6 | 6 | 5 | 1 | 690 | 360 | Can form phalanx, bonus fighting cavalry, good morale, good stamina, can sap |
Numidian Units
The Numidian arsenal boasts light desert infantry and good cavalry, including camel-mounted specialists.
| Unit | ATK | CB | WT | TD | ARM | DS | SHD | HP | RC | UP | MISC |
| Archers | 3 (melee), 7 (missile) | 2 | Missile | 2 | 0 | 2 | 0 | 1 | 190 | 170 | Can use flaming missiles, fast moving, can sap |
| Desert Infantry | 7 | 6 | Light | 13 | 3 | 5 | 5 | 1 | 390 | 200 | Bonus fighting cavalry, combat bonus in deserts, good morale, good stamina, can sap |
| Generals Bodyguard | 12 | 9 | Light | 18 | 11 | 7 | 0 | 2 | 1040 | 80 | Can rally nearby troops, good morale, powerful charge, good stamina |
| Long Shield Cavalry | 9 | 8 | Light | 13 | 3 | 6 | 4 | 1 | 510 | 140 | Can form wedge, good morale, powerful charge |
| Numidian Camel Riders | 9 | 8 | Light | 13 | 3 | 6 | 4 | 1 | 520 | 140 | Combat bonus in deserts, scare horses, good morale, powerful charge, good stamina |
| Numidian Cavalry | 6 (melee), 9 (missile) | 3 | Missile | 8 | 0 | 4 | 4 | 1 | 420 | 130 | Can form Cantabrian circle, good morale, good stamina, fast moving |
| Numidian Javelinmen | 3 (melee), 6 (missile) | 2 | Missile | 4 | 0 | 2 | 2 | 1 | 180 | 170 | Bonus vs. elephants and chariots, fast moving, can sap |
| Numidian Legionaries | 7 (melee), 11 (missile) | 2 | Heavy | 16 | 7 | 4 | 5 | 1 | 500 | 220 | Javelins thrown before charge, good stamina, can sap |
| Onagers | 53 (vs. troops), 70 (vs. buildings) | 0 | Light | 3 | 0 | 3 | 0 | 1 | 720 | 110 | Area attack, very long range missiles, can use flaming missiles, cant hide, inaccurate against troops |
| Peasants | 3 | 2 | Light | 3 | 0 | 3 | 0 | 1 | 120 | 100 | Poor morale, can sap |
| Slingers | 3 (melee), 4 (missile) | 2 | Missile | 4 | 0 | 2 | 2 | 1 | 150 | 170 | Fast moving, can sap |
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