Egyptian Units
The Egyptians feature good spearmen and foot archers along with swift cavalry and chariots.
| Unit | ATK | CB | WT | TD | ARM | DS | SHD | HP | RC | UP | MISC |
| Bowmen | 3 (melee), 7 (missile) | 2 | Missile | 2 | 0 | 2 | 0 | 1 | 250 | 250 | Combat bonus in deserts, can use flaming missiles, fast moving, can sap |
| Camel Archers | 3 (melee), 7 (missile) | 2 | Missile | 2 | 0 | 2 | 0 | 1 | 420 | 110 | Can form Cantabrian circle, combat bonus in deserts, scare horses, good morale |
| Desert Axemen | 10 | 5 | Heavy | 18 | 11 | 5 | 2 | 1 | 560 | 210 | Combat bonus in deserts, good morale, can sap |
| Desert Cavalry | 7 | 3 | Light | 11 | 3 | 4 | 4 | 1 | 540 | 170 | Effective against armor, combat bonus in deserts, can form wedge, fast moving |
| Egyptian Chariots | 12 | 7 | Heavy | 1 | 0 | 1 | 0 | 3 | 660 | 330 | Special attack, combat bonus in deserts, frighten nearby enemy infantry, good morale |
| Egyptian General | 12 | 9 | Light | 13 | 6 | 7 | 0 | 2 | 830 | 80 | Can rally nearby troops, combat bonus in deserts, good morale, powerful charge, good stamina |
| Heavy Onagers | 63 (vs. troops), 110 (vs. buildings) | 0 | Light | 3 | 0 | 3 | 0 | 1 | 930 | 110 | Area attack, very long range missiles, can use flaming missiles, cant hide, inaccurate against troops |
| Nile Cavalry | 9 | 8 | Light | 13 | 7 | 6 | 0 | 1 | 570 | 140 | Combat bonus in deserts, can form wedge, good morale, powerful charge |
| Nile Spearmen | 7 | 6 | Light | 13 | 3 | 5 | 5 | 1 | 360 | 170 | Can form phalanx, bonus fighting cavalry, combat bonus in deserts, can sap |
| Nubian Cavalry | 9 | 8 | Light | 10 | 0 | 6 | 4 | 1 | 420 | 140 | Combat bonus in deserts, can form wedge, good morale, powerful charge |
| Nubian Spearmen | 5 | 5 | Light | 8 | 0 | 3 | 5 | 1 | 230 | 100 | Can form phalanx, bonus fighting cavalry, combat bonus in deserts, poor morale, can sap |
| Onagers | 53 (vs. troops), 70 (vs. buildings) | 0 | Light | 3 | 0 | 3 | 0 | 1 | 720 | 110 | Area attack, very long range missiles, can use flaming missiles, cant hide, inaccurate against troops |
| Peasants | 3 | 2 | Light | 3 | 0 | 3 | 0 | 1 | 120 | 100 | Combat bonus in deserts, poor morale, can sap |
| Pharaohs Bowmen | 9 (melee), 14 (missile) | 4 | Missile | 13 | 7 | 6 | 0 | 1 | 680 | 330 | Combat bonus in deserts, long range missiles, can use flaming missiles, good morale, good stamina, can sap |
| Pharaohs Guards | 12 | 8 | Light | 19 | 7 | 7 | 5 | 1 | 620 | 330 | Can form phalanx, bonus fighting cavalry, combat bonus in deserts, good morale, powerful charge, good stamina, can sap |
| Skirmishers | 3 (melee), 6 (missile) | 2 | Missile | 4 | 0 | 2 | 2 | 1 | 180 | 170 | Can hide in long grass, bonus vs. elephants and chariots, combat bonus in deserts, fast moving, can sap |
| Slingers | 3 (melee), 4 (missile) | 2 | Missile | 4 | 0 | 2 | 2 | 1 | 150 | 170 | Combat bonus in deserts, fast moving, can sap |
Gallic Units
The Gauls boast strong, close-combat infantry but very limited cavalry.
| Unit | ATK | CB | WT | TD | ARM | DS | SHD | HP | RC | UP | MISC |
| Barbarian Cavalry | 9 | 9 | Light | 10 | 3 | 3 | 4 | 1 | 400 | 90 | Combat bonus in snow, can form wedge, may charge without orders, powerful charge |
| Barbarian Noble Cavalry | 10 | 10 | Light | 15 | 6 | 5 | 4 | 1 | 600 | 160 | Combat bonus in snow, can form wedge, may charge without orders, good morale, powerful charge |
| Barbarian Peasants | 1 | 1 | Light | 4 | 3 | 1 | 0 | 1 | 150 | 100 | Warcry improves attack, expert at hiding in woods, combat bonus in woods or snow, poor morale |
| Barbarian Warlord | 13 | 10 | Light | 16 | 6 | 6 | 4 | 2 | 940 | 110 | Can rally nearby troops, combat bonus in snow, excellent morale, powerful charge, good stamina |
| Chosen Swordsmen | 13 | 5 | Light | 17 | 7 | 5 | 5 | 1 | 680 | 210 | Warcry improves attack, expert at hiding in woods, combat bonus in woods or snow, excellent morale, may charge without orders, good stamina |
| Druids | 13 | 5 | Light | 14 | 7 | 5 | 2 | 1 | 480 | 90 | Chanting inspires nearby troops, expert at hiding in woods, combat bonus in woods or snow, excellent morale, very good stamina |
| Forester Warband | 11 (melee), 15 (missile) | 8 | Missile | 8 | 3 | 5 | 0 | 1 | 960 | 200 | Can hide anywhere, combat bonus in woods or snow, long range missiles, excellent morale, can use flaming missiles, very good stamina, fast moving |
| Naked Fanatics | 13 | 6 | Light | 7 | 0 | 2 | 5 | 1 | 430 | 130 | Warcry improves attack, expert at hiding in woods, combat bonus in woods or snow, may charge without orders, good morale, good stamina |
| Skirmisher Warband | 6 (melee), 9 (missile) | 4 | Missile | 3 | 0 | 1 | 2 | 1 | 220 | 130 | Can hide in long grass, bonus vs. elephants and chariots, combat bonus in woods or snow, fast moving |
| Swordsmen | 10 | 5 | Light | 12 | 3 | 4 | 5 | 1 | 460 | 170 | Warcry improves attack, expert at hiding in woods, combat bonus in woods or snow, may charge without orders, good morale |
| Warband | 7 | 7 | Light | 10 | 3 | 2 | 5 | 1 | 420 | 200 | Warcry improves attack, expert at hiding in woods, combat bonus in woods or snow, may charge without orders |
| Warhounds | 14 | 4 | Light | 3 | 2 | 1 | 0 | 1 | 610 | 40 | Frighten nearby enemy, combat bonus in woods or snow, fast moving |
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