Farms
Feed your citizens with the construction of farms. These additions help support larger populations and also generate income. The more population you support, the quicker you can reach a new city level and better structures; the more income you generate, the sooner you can construct newly available buildings and the better support you can provide to your troops.
| Building | City Level | Benefits |
| Land Clearance | Town | Improved farms and food production: +1. |
| Communal Farming | Large Town | Improved farms and food production: +2. |
| Crop Rotation | Minor City | Improved farms and food production: +3. |
| Irrigation | Large City | Improved farms and food production: +4. |
| Latifundia | Huge City | Improved farms and food production: +5. |
Roads
Improved roads allow your troops and your trade routes to move farther per turn. Better trade routes essentially means more income for your settlement; basically the trade route can move faster per turn, which means it can conduct more trade per turn as to increase your settlements trade income. Dont hinder your trade operation with shoddy roads. Upgrade your roadwork as you upgrade your trade to keep the income flowing.
| Building | City Level | Benefits |
| Roads | Town | Improved roads and trade. |
| Paved Roads | Large Town | Improved roads and trade. |
| Highways | Minor City | Improved roads and trade. |
Mines
If you control a settlement in a province that contains a resource that can be mined then your settlement can build mines! Its construction is a no-brainer. Construct the mine in an available settlement to increase that settlements income.
| Building | City Level | Benefits |
| Mines | Town | +200 to mining income. |
| Mines +1 | Large Town | +350 to mining income. |
Academies
Construct an academy to increase the skills of present named characters in the particular settlement. For example, building an academy in a settlement will begin to give your governor better skills that increase his ability at management. The greater education also improves bonuses applied to your named characters as they add retinue and other traits.
| Building | City Level | Prerequisite | Benefits |
| Academy | Minor City | Market | Improves skills of generals. |
| Scriptorium | Large City | Forum | Improves skills of generals. |
| Ludus Magna | Huge City | Great Forum | Improves skills of generals. |
Amphitheatres
The amphitheatre structures increase your settlements public order due to happiness with the inclusion of gladiator games. You can increase game frequency to further boost happiness at some financial expense. Note that the amphitheatres also enable the training of samnite gladiators for each of the three Roman families.
| Building | City Level | Prerequisite | Benefits |
| Arena | Minor City | Market | Public order bonus due to happiness: 5%; allows gladiatorial games to be held; enables training of samnite gladiators (Brutii) |
| Amphitheatre | Large City | Forum | Public order bonus due to happiness: 10%; allows gladiatorial games to be held; enables training of samnite gladiators (Julii) |
| Coliseum | Huge City | Great Forum | Public order bonus due to happiness: 15%; allows gladiatorial games to be held; enables training of samnite gladiators (Scipii) |
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