Barracks
Add a barracks to your settlement to train melee-based soldiers. As your settlement grows (and required government structures are built), construct the next type of barracks to train even more powerful types of melee-based infantry to add to your towns defense or to your mobilized army. The barracks can train different types of infantry depending on pre-Marius (pm) or after Marius (am) reform.
| Building | City Level | Benefits |
| Barracks | Town | Enables training of town watch. |
| Militia Barracks | Large Town | Enables training of hastati (pm) or auxilia (am) |
| Legion Barracks | Minor City | Enables training of principes (pm) or early legionary cohort (am) |
| Army Barracks | Large City | Enables training of triarii (pm) or legionary cohort (am) |
| Urban Barracks | Huge City | Enables training of urban cohort |
Stables
Construct a stable in your settlement to produce cavalry units for addition in your armies. As your settlement grows, construct the next type of stable to train even stronger types of cavalry in both pre-Marius and after Marius reform conditions. The stable is also the prerequisite for the wardog and incendiary pig unit types (used to strike fear into enemy soldiers as well as tough-to-battle elephants). Note that the Hippodrome and Circus Maximus stables also allow races to be held, which aid in increasing your settlements public order due to happiness--increase race frequency (though at a cost) to increase settlement happiness.
| Building | City Level | Benefits |
| Stables | Large Town | Enables training of wardogs and equites (pm) and roman cavalry (am) |
| Cavalry Stables | Minor City | Enables training of cavalry auxilia (pm) and roman cavalry (am) |
| Hippodrome | Large City | Enables training of legionary cavalry and incendiary pigs. Allows races to be held. |
| Circus Maximus | Huge City | Enables training of praetorian cavalry. Allows races to be held. |
Missiles
The missile line of settlement structures enables the training of ranged-units. Like barracks and stables, as your settlement grows, construct new ranges to add stronger ranged-based soldiers (both pre- and post-Marius reform additions). Also, once you reach the Archery Range and above you can begin to produce siege weaponry beginning with the ballista.
| Building | City Level | Benefits |
| Practice Range | Large Town | Enables training of velites (pm) and light auxilia (am) |
| Archery Range | Minor City | Enables training of roman archers (pm) or archer auxilia (am) and ballistas |
| Catapult Range | Large City | Enables training of scorpions and onagers. |
| Siege Engineer | Huge City | Enables training of heavy onagers and repeating ballistas. |
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