Barracks

Add a barracks to your settlement to train melee-based soldiers. As your settlement grows (and required government structures are built), construct the next type of barracks to train even more powerful types of melee-based infantry to add to your town’s defense or to your mobilized army. The barracks can train different types of infantry depending on pre-Marius (pm) or after Marius (am) reform.

BuildingCity LevelBenefits
BarracksTownEnables training of town watch.
Militia BarracksLarge TownEnables training of hastati (pm) or auxilia (am)
Legion BarracksMinor CityEnables training of principes (pm) or early legionary cohort (am)
Army BarracksLarge CityEnables training of triarii (pm) or legionary cohort (am)
Urban BarracksHuge CityEnables training of urban cohort

Stables

Construct a stable in your settlement to produce cavalry units for addition in your armies. As your settlement grows, construct the next type of stable to train even stronger types of cavalry in both pre-Marius and after Marius reform conditions. The stable is also the prerequisite for the wardog and incendiary pig unit types (used to strike fear into enemy soldiers as well as tough-to-battle elephants). Note that the Hippodrome and Circus Maximus stables also allow races to be held, which aid in increasing your settlement’s public order due to happiness--increase race frequency (though at a cost) to increase settlement happiness.

BuildingCity LevelBenefits
StablesLarge TownEnables training of wardogs and equites (pm) and roman cavalry (am)
Cavalry StablesMinor CityEnables training of cavalry auxilia (pm) and roman cavalry (am)
HippodromeLarge CityEnables training of legionary cavalry and incendiary pigs. Allows races to be held.
Circus MaximusHuge CityEnables training of praetorian cavalry. Allows races to be held.

Missiles

The missile line of settlement structures enables the training of ranged-units. Like barracks and stables, as your settlement grows, construct new ranges to add stronger ranged-based soldiers (both pre- and post-Marius reform additions). Also, once you reach the Archery Range and above you can begin to produce siege weaponry beginning with the ballista.

BuildingCity LevelBenefits
Practice RangeLarge TownEnables training of velites (pm) and light auxilia (am)
Archery RangeMinor CityEnables training of roman archers (pm) or archer auxilia (am) and ballistas
Catapult RangeLarge CityEnables training of scorpions and onagers.
Siege EngineerHuge CityEnables training of heavy onagers and repeating ballistas.

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