Chapter 3 - Imperial Campaign Tips
This section provides tips specific to Rome: Total Wars Imperial Campaign mode. This includes a rundown of the Romans settlement structures, their requirements and benefits, and efficient ways to manage a settlements population, public order, and income. For combat tips specific to the Imperial Campaign, check out the Combat Strategies section of this game guide.
Settlement Structures
Youll shape your capital and conquered settlements with a series of structures like markets and military buildings as well as enhancements like roads and public baths. These structures affect the types of military units you can produce, your peoples happiness and order, and your settlements income generated through trade and taxation.
This section covers the Imperial Campaign technology tree for the Roman family factions: Julii, Brutii, and Scipii. The charts reveal the building name, city level required (population determines the citys size level, which determines available structures), any other prerequisites, and the buildings primary benefits. Note that each new benefit doesnt erase prior benefits. For instance, the Governors House enables the training of peasants. Future government structures still allow the training of peasants in addition to their new benefits.
Government
Upon reaching the required population level, build the next government structure to open up the Roman tech tree and its newly available buildings. For example, when you reach the population requirement for a large town, build the Governors Villa to open up all other large town required structures throughout the tech tree (though some may carry other prerequisites). The Governors Villa is also required for the recruitment of the diplomat, which is used to negotiate with or bribe other factions.
| Building | City Level | Benefits |
| Governors House | Town | Enables training of peasants. |
| Governors Villa | Large Town | Enables recruitment of diplomat. |
| Governors Palace | Minor City | N/A |
| Pro-Consuls Palace | Large City | N/A |
| Imperial Palace | Huge City | Provides improved Generals bodyguards. Enables training of praetorian cohort. |
Walls
Protect your settlements with wall defenses. The wall defenses appear on the battlefield map should your settlement become attacked. The attacking faction must contend with your walls defenses before engaging your troop defenders inside the settlement in close-range combat. The added wall defenses can also help your settlement hold out longer against a siege. The longer your settlement can hold out, the longer you have to maneuver an army to aid in the settlements defense (or to train more soldiers inside the settlement to prepare defense). Note that each new wall type further increases your settlements defensive strength in addition to any new benefits.
| Building | City Level | Benefits |
| Wooden Palisade | Town | Extra wall defenses. |
| Wooden Wall | Large Town | Reinforced gates. |
| Stone Wall | Minor City | Boiling oil. |
| Large Stone Wall | Large City | Iron gates. |
| Epic Stone Wall | Huge City | Extra wall defenses. |
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