Chapter 3 - Imperial Campaign Tips

This section provides tips specific to Rome: Total War’s Imperial Campaign mode. This includes a rundown of the Roman’s settlement structures, their requirements and benefits, and efficient ways to manage a settlement’s population, public order, and income. For combat tips specific to the Imperial Campaign, check out the Combat Strategies section of this game guide.

Settlement Structures

You’ll shape your capital and conquered settlements with a series of structures like markets and military buildings as well as enhancements like roads and public baths. These structures affect the types of military units you can produce, your people’s happiness and order, and your settlement’s income generated through trade and taxation.

This section covers the Imperial Campaign technology tree for the Roman family factions: Julii, Brutii, and Scipii. The charts reveal the building name, city level required (population determines the city’s size level, which determines available structures), any other prerequisites, and the buildings primary benefits. Note that each new benefit doesn’t erase prior benefits. For instance, the Governor’s House enables the training of peasants. Future government structures still allow the training of peasants in addition to their new benefits.

Government

Upon reaching the required population level, build the next government structure to open up the Roman tech tree and its newly available buildings. For example, when you reach the population requirement for a large town, build the Governor’s Villa to open up all other large town required structures throughout the tech tree (though some may carry other prerequisites). The Governor’s Villa is also required for the recruitment of the diplomat, which is used to negotiate with or bribe other factions.

BuildingCity LevelBenefits
Governor’s HouseTownEnables training of peasants.
Governor’s VillaLarge TownEnables recruitment of diplomat.
Governor’s PalaceMinor CityN/A
Pro-Consul’s PalaceLarge CityN/A
Imperial PalaceHuge CityProvides improved General’s bodyguards. Enables training of praetorian cohort.

Walls

Protect your settlements with wall defenses. The wall defenses appear on the battlefield map should your settlement become attacked. The attacking faction must contend with your wall’s defenses before engaging your troop defenders inside the settlement in close-range combat. The added wall defenses can also help your settlement hold out longer against a siege. The longer your settlement can hold out, the longer you have to maneuver an army to aid in the settlement’s defense (or to train more soldiers inside the settlement to prepare defense). Note that each new wall type further increases your settlement’s defensive strength in addition to any new benefits.

BuildingCity LevelBenefits
Wooden PalisadeTownExtra wall defenses.
Wooden WallLarge TownReinforced gates.
Stone WallMinor CityBoiling oil.
Large Stone WallLarge CityIron gates.
Epic Stone WallHuge CityExtra wall defenses.

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