Counter-Strike: Source

(Frames Per Second - Higher Is Better)

Radeon 9800 Pro
Radeon 9600 XT
GeForce4 Ti4600 DX8
GeForce4 MX440 DX7

800x600, Stress Test

111
91
75
114

800x600, GameSpot Dust01

42.5
41
44.3
43

1024x768, Stress Test

93
60
52
86

1024x768, GameSpot Dust01

42.4
42
43.2
42.5

1600x1200, Stress Test

45
27
23
44

1600x1200, GameSpot Dust01

40.7
32
31.5
32.5

1600x1200, 4xAA/8xAF, Stress Test

18
11
16
44

1600x1200, 4xAA/8xAF, GameSpot Dust01

20
12
18
33

Again, note that this is not an apples-to-apples comparison because CS: Source reverts to an older DirectX path for the GeForce4 Ti4600 and MX440. The GeForce4 MX440 wasn't able to render the water reflections and we had to set the shadow detail level to "low" for all of its tests.

Our timedemo results indicate that the game is bottlenecked by the CPU rather than the video card. However, the Video Stress Test results show us that it's a better video card benchmark than the in-game timedemos, since we actually see performance differences between the video cards without having to increase resolution and antialiasing settings up to ridiculous levels.

Owners of these older cards should be comforted by the fact that their cards remain CPU-bound up through the 1024x768 resolution in our in-game results. Dust will play fine, but you might run into trouble if the server ever changes to the Video Stress Test map.

Also, don't let the 40fps average scores frighten you. While using the "net_graph 3" console command to display the fps counter, we saw frame rates in the 60-to-100-plus range most of the time. Explosions, weapon fire, and having lots of models on the screen caused the frame rate dips. We recorded a longer demo with less on-screen action that gave us frame rates in the 70fps range.

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