Kundang Camp, Indonesia

Briefing: "Pandora Tomorrow" is the code phrase for Sadono’s insurance policy against U.S. attack. He makes daily, secure phone calls to undisclosed U.S. locations, delaying release of the smallpox virus one more day. If he is killed or detained, the virus will be released within 24 hours. Intercept Sadono’s "Pandora Tomorrow" call in order to locate the virus.

Objective: Plant explosives on Sadono’s plane at the entrance of the Kundang camp.

Walk forward along the forest path and greet Shetland. He reiterates the objective and informs you that he has some snipers across the camp. Expect some help later in the mission. Move to the right and use the zip line to descend toward the enemy camp.

The foliage provides good cover as you approach the nearby tents. Approach the closest tent and stay in its shadow as you round the corner to the left. Stay along the very edge of the tent to avoid the nearby enemy patrol (he comes from the tent behind you). When the guard moves into the shadow, grab him from behind.

You could also use one of the bottles on the ground to cause a distraction while you slip by. That’s the easiest way to get by the guards. Toss the bottle into the back right corner. When the guards investigate, move from the corner of the tent into the shadow along the left side of the truck.

Move from the back of the truck behind the barrels on the left side of the path. Listen to the conversation with the guards. Wait for the guard to blow himself up on the trip wire. The conversation offers a clue: expect to find trip wires in the next section! You’ll need to use thermal vision to spot them.

After the explosion, move through the foliage toward the single guard ahead. Distract him or just run up and punch him. Be quick to avoid an alarm. As you advance through the next section, switch on thermal vision and move very slowly. Look for the bright blue markings on the floor. Move slowly and carefully close to those blue circular markings to disable the trip wire.

After disabling the first batch, stop and look up and ahead of your position. There’s a guard patrolling ahead. Wait for him to move within range and terminate the guard with a headshot from your SC-20K with scope. Toggle on thermal vision and resume disabling the trip wires. Both batches include four trip wires.

Approach the truck ahead. The hanger containing Sadono’s plane is just on the other side. Maneuver to the left side of the open hanger door and spot the two guards inside. When the guards look away, carefully sneak into the hanger and move into the shadow on the right side. Spot the ladder. Make sure the guards aren’t looking then climb the ladder. Stay crouched at the top of the ladder as you approach the electrical box. Flip the switch to turn off the hanger lights.

The guards below are essentially now at your mercy. Descend the ladder into the hanger’s darkness and monitor the guard patrols. Turning off the lights does alert them. They’ll search the hanger floor for the disturbance. Wait until a guard maneuvers into the shadow then grab and disable him. Perform a similar move on the other guard to clear the hanger. Search the boxes near the ladder for a sticky shocker. Place both bodies in a back corner near the ladder.

Approach the nose of the plane and plant the explosives. This cues the arrival of another guard from the back door. You moved both bodies to a back corner so this new guard doesn’t spot them too soon. Follow his patrol and grab this third guard and disable him.

Objective: Infiltrate the village.

Exit the hanger’s back door and listen to the nearby conversation. Remain in the shadow and carefully approach the open gate. Move through the gate and into the right corner to keep in the dark. One guard patrols near you while another stands inside the outpost station. Wait for the patrolling guard to turn his back near you then grab and disable him in the dark corner.

Quickly approach the outpost station. Wait for the guard to turn his back completely (facing out the window) and grab him. You could also lure him out of the outpost and into the shadow by using a whistle. Use the medical kit inside if you need it then use the lever to open the barbed wire gate outside.

Advance through the open gate. As you move down the walkway, a guard and his dog approach from the far side. Hide behind the plywood on the left side of the path. Wait for the two to pass then continue forward. You could also kill both of them if necessary.

Approach the nearest tent and move inside its dark interior. Spot the guards outside and listen to their conversation. They also address another guard in a tower to the left side. Move quietly behind the guard on the left. He’s in shadow. Once the guard on the right exits, grab the left guard and drag him inside the tent. Drop his body in the dark.

The guard that left went to a nearby tent to take a nap. Shoot out the nearby light on the right to add some darkness. The guard in the tower will be alerted but you’ll still be safe. Follow the shadow to the upper left along the next tent. Move around to the tent entrance and notice the sleeping guard. Grab the smoke grenade from the table then eliminate the guard with a close-range headshot.

Exit the back of the tent and use thermal vision to spot a couple trip wires on the right side. Move around the same tent to its front (around the right side) and use the old truck as cover. Spot the tower in the distance. Move around to the back side of the tower. Climb the ladder but don’t go up to the very top. Wait for the guard to turn around completely then sneak up behind and grab him. Use the zip line at the top of the tower and ride over the fence and into the village.

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