Tank Hangar - again
Key Items: Mine Detector, Silencer
Assuming you rang up Meryl earlier, she'll open the cargo bay door for you as you enter the tank hangar. From the elevator, quietly move to the right and enter the room in the northeastern corner of the first floor, just to the right of the cargo bay door. There's a guard half asleep in this room, but if you try to sneak up on him for a chokehold, he always seems to wake up before you get there. Make it easy on yourself. Just drill him in the head with the M9 as soon as you open the door to the room. Grab the chaff grenades on top of the box, and the silencer in the bottom right corner of the room. To attach the silencer to your SOCOM, equip the silencer, and then equip your SOCOM. Now you can kill silently from afar!
There is one guard patrolling in a loop around the left tank (where'd the other tank go?). Every time he reaches the top of the room near the elevator, he reports into his radio. You may be tempted to try out your new silenced SOCOM on him, but don't do it. If he misses a report, his commander becomes suspicious and additional guards will enter the hangar to investigate. It's easiest to just evade him. Stand behind the box near the tank until the soldier moves away from the base of the left staircase. As soon as he moves, get up the stairs, again being mindful of the camera at the top. Enter the room next to the top of the stairs for chaff grenades.
Exit and make your way around the catwalk, but be careful about running on the metal gratings. If you make too much noise up there, the guard you left at the bottom may hear you and become suspicious. If he runs up to check things out, vault over the side of the railing (using the Y button) and hang there until he goes away. Then climb back over.
Another guard patrols the top catwalk on the eastern side. It's difficult to time your approach to ambush him. Remember that you have an M9 and a silenced SOCOM. Get into first person mode, make sure he's out of range of the camera in the northeast, and shoot him from across the room. Walk into the room in the northeast corner, being mindful of the nearby camera. Grab the mine detector in this room, and the stun grenades in the center locker on the right side. Exit the room and you can grab one more box of chaff grenades at the very end of the catwalk.
Carefully make your way back downstairs, avoiding the cameras and the remaining guard. Enter the cargo bay area that Meryl opened for you. As you walk in, Meryl will warn you about infrared trip wires in the wall. There are five sets of trip wires running left to right and they move up and down. Break out your thermal goggles and walk across each part as the beams go above your head. You'll know the safe areas to wait in between by the seams along the floor. Make your way to the end and you'll enter the canyon.
- Modern Action Adventure
- Release: Mar 9, 2004 »
- ESRB: Mature
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