Chapter 6 - Dark Elf Shadow Knight

Description: Primarily a melee class with some disease and pet spells.
Strengths: Can summon the undead. Uses corrosive short and long range spells.
Weaknesses: Weaker against disease immune enemies. Spells cost more percentage of mana.

Strength: 28
Intelligence: 30
Dexterity: 27
Stamina: 30

Health: 43/43
Mana: 23/23
Armor: 30
Attack: 36
Damage: 17-22

Resist Fire: 0%
Resist Cold: 0%
Resist Poison: 0%
Resist Disease: 0%
Resist Magic: 0%

Initial Weapon: Worn Short Sword

Initial Armor: Tattered Patchwork Armor, Tattered Patchwork Boots, Tattered Patchwork Leggings, Tattered Patchwork Gloves

Initial Equipment: 2 Gate Scrolls, 2 Minor Healing Tonic, 2 Lesser Mana Vial, 500 gold

Initial Skills: Rank 1 Blunt Weapons (Increases blunt weapon damage by 15%), Rank 1 Slashing (Increases slashing weapon damage by 15%)

The Dark Elf Shadow Knight combines combat prowess with dark magic (specializing in disease spells) and best for players hoping to combine toe-to-toe combat with damaging and debilitating spells. Shadow knight players will want to focus their attribute points in strength, for melee combat, and intelligence, for spell casting. You could choose the dexterity route if you’re using ranged weaponry, though melee weapons will be better in the long run because the shadow knight possesses the blunt weapons and slashing skills to boost your melee damage. Stamina points are always an option but you could boost that attribute with magical jewelry or just be sure to hold on to a lot of health potions.

Engulfing darkness is one of the most powerful shadow knight skills. Use it to temporarily stun enemies (including nearly every boss) and provide an easy opportunity to engage with your weapon or spell attacks. Engulfing darkness can be cast quickly so it’s rather easy to stun a small group. It’s also area effect and can stun several adjacent enemies at once--plus it even inflicts a small amount of damage! Use it to stun a tough enemy while you engage weaker foes or use it to stun a group of weaker foes while you engage their tougher counterpart.

The shadow knight’s disease spells are also quite useful. Disease bolt provides a good ranged attack that fires quickly with decent damage; this spell is more useful early on than later when the enemies before more plentiful and much tougher. Disease trail leaves a tail of disease behind the shadow knight and can even be used to block passages temporarily; enemies tend to avoid the trail. Disease shield is handy against enemy mobs. You can inflict disease damage while blocking their attacks.

Summon skeleton provides a "target" for your enemies to focus on; meanwhile you’re launching disease spells or engulfing darkness. At higher levels, harm touch is the perfect addition to a shadow knight specializing in melee combat. As for the general skills, a few points in endurance helps you carry more load (typically filled by more potions) and bind wound will increase your health regeneration rate.

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