Chapter 5 - Erudite Wizard
Description: Pure spell caster. Can learn powerful direct damage and area of effect spells.
Strengths: Able to deal damage from great distances. Can imbue weapons with elemental energy.
Weaknesses: Not proficient in melee combat. Limited in weapon usage. May not use shields.
Strength: 23
Intelligence: 39
Dexterity: 25
Stamina: 28
Health: 38/38
Mana: 33/33
Armor: 31
Attack: 34
Damage: 14-20
Resist Fire: 0%
Resist Cold: 0%
Resist Poison: 0%
Resist Disease: 0%
Resist Magic: 0%
Initial Weapon: Worn Quarterstaff
Initial Armor: Tattered Cloth Armor, Tattered Cloth Boots, Tattered Cloth Leggings, Tattered Cloth Gloves
Initial Equipment: 2 Gate Scrolls, 2 Minor Healing Tonic, 2 Lesser Mana Vial, 500 gold
Initial Skills: Rank 1 Blunt Weapons (Increases blunt weapon damage by 15%), Rank 1 Shock of Frost (30-36 cold damage)
The Erudite Wizard is the spell-casting class. The initial statistics reveal weak strength but strong intelligence, perfect for building your mana reserve and its regeneration rate. Mana will be the lifeblood of the erudite wizard. Focus on spell attacks and generally avoid combat at all cost. Theres little reason to expend points in blunt weapons unless you plan to utilize the wizards cold, fire, and lightning weapon skills (though note that these skills are also useful in multiplayer for their aura effects). But its generally better to use ranged attacks and the wizards spell skills fit the bill.
Intelligence is the most important wizard attribute. As a pure spellcaster, you should be doing little melee fighting so strength and dexterity should be an afterthought. Concentration is the wizards most important spell. As stated, mana is the lifeblood of the spellcaster. Put skill points into concentration to boost your mana regeneration rate. Combine concentration with items that further improve your mana regeneration (or intelligence) as well as saving your weapon and equipment sockets for mana stones.
The wizards array of cold spells has the added benefit of freezing and slowing down your enemies. Slower enemies mean more opportunities to cast more damaging spells. When choosing your skills, dont haphazardly put points in each spell just so you can use it. Focus your skill points in concentration and particularly spells (ideally area effect), such as frost storm, to inflict the most damage as possible. Combined with a high mana regeneration rate (and ample mana potions as a safety net), the wizard can become almost untouchable at higher levels.
More Features
Games you may like…
-
Return to Arms
(PS2) -
Dark Alliance 2
(PS2) -
Baldur's Gate: Dark Alliance
(PS2) -
Wizardry: Tale of the Forsaken Land
(PS2) -
Shadow Hearts: Covenant
(PS2)
Users who looked at content for this game also looked at these games.
See More Similar Games