Chapter 6: The Monastery
Monastery Annex
You'll start this level in the courtyard of the monastery. Save your game, then open the two nearby chests for a Great Spirit Elixir and a Life of the Gods. Go into the doorway, and make your way up the stairs. You'll find a chest with an Elixir of Spiritual Life along the way. Walk across an outdoor bridge, but watch out for the bats. You'll find yourself in another stairwell at the end. Hop down and tank up on elixirs at the shop - this will be the last shop you see for quite a while. If for some strange reason, you still haven't upgraded your sword to level two, do it now!
Make your way down the stairs and outside, where you'll find a chest with an Elixir of the Devil Way. You'll meet up with the orange fiends for the first time. These enemies are quick, and possess huge claws for hands. Pay close attention as they can submerge underground and pop up--you'll know their position by the ominous black cloud floating over the surface. After killing them, search the nearby ninja's body for the map of the monastery, save at the nearby save point, and head inside.
Altar Hall
Make your way up either staircase, and at the top of the stairs, turn sharply toward the middle. There's a chest between the staircases at the top, with an Elixir of Spiritual Life inside. You're now in the Altar Hall. As you walk toward the altar, the alcove to the left contains an Elixir of the Devil Way. Approach the altar to start a fight with some fiends. The caped figures flanking the altar are actually reaper fiends. Use aerial attacks to take them down, but beware their long sickles and their spell attacks. You can anticipate the spell attacks by getting out of the circular targets that appear on the floor seconds before the spell hits. Once you're done there, enter the door in the right alcove and go into the archive room.
Archive
More fiends attack here. Take them all out, using the walls to your advantage. Once they're dead, the upper level opens up. You can examine the bookcases for some background story. The ones with blue books contain tomes describing the history of Vigoor, among other things. There are five books in all on the upper and lower levels. On the upper level, start breaking open some display cases for goodies. You'll find another piece of the stone tablet (right), a golden scarab, incendiary shuriken, and an Elixir of Spiritual Life. There's a third level to the archive. Run to the back corner of the second level, away from the museum area. If you look up you'll see a golden scarab. Backflip up there and grab the scarab, then move around the walkway until you see a cracked wall. Throw one of your incendiary shuriken into the wall to open it. Walk through and take out some more fiends, then go through the door.
Top of the Altar Hall
You're high above the altar hall of the monastery. Walk slowly over to the right and you'll spot a chest down at the end of the thick beam. Hop carefully down on to the beam and open the chest for a Great Spirit Elixir. Go back to where you started, on the spot above the beam. If you look over to the right, you'll see another chest sitting in a fenced area. You should be able to leap to that area and get the Elixir of Spiritual Life. Jump back over to the beam, and hop back up to the original platform. Around the arc and over to the left you'll find a similar set up. There's a chest with a Great Devil Elixir on the left beam, and a golden scarab in the fenced off area. Hop back up on the original platform and go in the nearby door.
Monk's Room
Walk over to the desk on the left, and read the diary for a clue on how to open the safe. The pedestal on the right of the desk has a statuette of Raptor, Deity of Sentiment. Walk over to the safe and enter the code. It's counter-clockwise to the 2, clockwise to the 7, clockwise to the 1, counter-clockwise to the 2. Grab the Book of Eons, then fight the fiends that spawn in the room. Exit the same door you came in from, and jump down to the ground floor of the Altar Hall -- don't worry as you won't take any damage. Fight the fiends here, and then place the Book of Eons on the altar to open up the secret passage. Hop down it.
Underneath the Altar
Get rid of the bats, and open the nearby chest for a map of the underground cemetery. Search the dead ninja's body to replenish your incendiary shuriken, and then save your game at the save point. Grab the nearby golden scarab, then go through the metal gate into the corridor of doom.
Corridor of Doom
You'll see a large boulder on one side and a cracked wall on the other. Use an incendiary shuriken to blow open the wall, which, predictably, begins an Indiana Jones boulder sequence. Run towards the screen, away from the rolling boulder. You'll face four spike traps - wall run over top of the first two, and then the next two you can just run to the right of the screen to avoid. Three falling pillars are up next. Dodge left, then right, then left. Stay to the left, and hop over the next spike trap. Immediately weave to the right and run past another spike trap. Wall run past two more spike traps and you're in the clear. Don't worry if you die -- you'll start back at the wall and have a chance to try again without reloading a save game. Once you're through, you'll end up in the "encontra babel specus." Vault over to the platform, grab the Great Spirit Elixir out of the chest, and save your game at the station.
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