Chapter 3: Skies of Vengeance
Living Quarters
You start off in a small room in the living quarters of a large airship. Save your game at the save point, and grab the Elixir of the Devil Way. Go out into the hall and into the room opposite the one you started in for an Elixir of Spiritual Life. Check the next room on the left for a chest that contains the airship map. Soldiers burst in after you grab it. The white clad soldiers are weaker than the dark-armored soldiers who wield the shields. Both are armed with pistols and swords, and both have nasty grapple moves that they use on you if you block too much. Kill them, get back into the hallway, and check the last room in the right for another Elixir of Spiritual Life. As you reach the end of the hallway, you'll get ambushed by more soldiers. Take them out, and grab the Wing Key, which you can use to open the nearby door.
Main Deck
You'll find two spiral staircases leading down. The one on the right, or starboard side leads to the fore cabin, where you'll find a save point. The one on the left leads to a shop. Now might be a good time to buy an upgrade for your Dragon Sword, if you can afford the essence. Save your game if you like, then head past the staircases where you'll find a locked double door with rooms on either side. Head to the left first and enter the galley, where you'll find a chest with a Life of the Gods. Go back around toward the right and enter a small office. Go through the next door into the crew compartment for another battle. After you kill all the soldiers, head into the next door where you'll end up in a carpeted hallway. You can't go in the gray door at the stern, so go into the wooden door which leads to the captain's room. Grab the golden scarab by the window, take the map of Tairon by the desk, and then read the junior officer's log on the desk. It gives you a clue about how to get past the gray door out in the hall. Head down the elevator.
Fore Deck
Run around the consoles to another elevator on the starboard side. Go down again to reach the bridge room where you'll have another fight on your hands. Once everyone's dead, pick up the ID card in the center of the room, then enter the file room area in the back of the bridge. Open the chest inside for a Life of the Gods. Make your way back up the elevator and to the room in the foredeck where you found the second save point. Save your game there, then continue past it toward the middle cabin.
Middle Cabin and Aft
There are some arrows in a box to your left. Smash open the crates at the back for some essence, then wind the crank you find there to lower the bay door. Soldiers will jump in the room before you're done winding. Kill them, then continue lowering the door. There's only one way to the aft portion and that's by using the rope on the ceiling along the port side of the airship. Before you can use that though, switch to your bow and take out the two soldiers on the opposite end. Jump up onto the rope and move hand over hand down to the aft portion of the ship. Run around and take out one more soldier at the very rear. You can't enter the door there, but you should find a broken window at the starboard side you can jump into. Smash up the machinery inside until the dialog box pops up that says all the ship's locks are disabled. Go back to the Living Quarters.
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