Chapter 2 - Walk-through

This section offers a complete walk-through for Metroid: Zero Mission. This walk-through includes a proven solution through the game. It primarily follows the linear structure of the game (unless otherwise noted) and snags all beam, suit, and miscellaneous power-ups and also reveals the location of many hidden items (check the map section as well). Since it explores most of the game, you won't complete the game with a low time completion by following this walk-through but you will complete the game.

Brinstar

Head left from your start position and leap over the obstruction. You can't go underneath just yet! Approach the spherical object on the pole. Jump and grab the object--it's your first power-up, the morph ball.

Return back to the right and use the morph ball to roll underneath the obstruction. Approach the door at the far end and proceed through. In the next room, roll under the blocks or simply shoot them.

Continue to the right and into the next chamber. Avoid the enemies that fall from the ceiling. Roll underneath the obstruction and approach the statue. Jump into the statue's hand.

This "Chozo" statue, and its counterparts throughout the game, reveals the location of the next important item. If you're ever unsure on what to do next, just use the guidance provided by the last Chozo statue to proceed toward the next important item. You can also use these statues to replenish health and, later in the game, weaponry.

Continue to the right into the vertical shaft. Spot the save game room just to your right. Enter and save your game if you wish then ascend the vertical shaft. Avoid or shoot the enemies as you ascend.

Move upward until you reach the first door on the left side of the screen. Enter the tunnel. Duck and shoot the three blocks that clog the narrow tunnel. With the route clear, use your morph ball form to roll left. Beware of the falling enemies and approach another statue. This one holds a new item and adjustment to your primary weapon.

Leap into the statue's hand and grab the long beam enhancement to your weapon, which causes your projectiles to fly further. Enter the statue's hand again to replenish your health if necessary.

Return to the right. You can't take the lower tunnel because the block obstructions have returned and you have no means of destroying them while in morph ball form. Instead, take the upper tunnel. Duck and shoot the blocks then use the morph ball to traverse the narrow tunnel.

Make your way up this hidden passageway. Shoot the path's obstructions and continue to the main route up toward the top of the map. When you reach the top, you can search to the left but the area is blocked by two large reptilian heads. You won't open this route for awhile so ignore it for now. Turn around and proceed toward the right.

You'll reach the door--but this one is white. This indicates that the door is currently locked and won't open until you clear the room of enemies. Defeat the enemy that falls from the ceiling to unlock the door.

The next room to the right contains another Chozo statue. Enter its hand to see the location of Brinstar's next important item. Use the statue to replenish health as needed then proceed to the right.

Fall down the shaft. When you reach the blocks, shoot them to open a path. Continue downward until you reach the first door on your right. Use the morph ball to traverse the tunnel then continue right into the next vertical shaft. You'll spot your first red door to your right. You can't open red doors yet so you'll have to find another path.

You can search up the shaft but the available route is also blocked. You must find a new weapon to continue along this pathway. Start your descent and use the save game room to the right as needed. Continue to the bottom of the shaft and enter the door on the right side.

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