Careers
No Sim will survive in the world of Bustin' Out without a steady source of income. Fortunately for your Sim, there are a number of desperate employers in Simsville, all of whom are willing to pay exorbitant amounts of money for a few hours of work. Your Sim will have to get a job in Bustin' Out to unlock new locations, and to earn the money required to buy the best items. What's more, the best ending to the game requires you to advance to the end of each career's promotion track, so that by the end of the game, you will have been required to earn seventy promotions across all different careers! Since you can only earn one promotion a day, you can probably do the math for yourself to figure out how long you'll be playing the game to earn everything possible.Careers aren't as different as they seem, if you're browsing through the various names. In fact, they're all mechanically identical: your Sim catches a bus before work, stays at work for a few hours, and comes home. You don't get to interact with or control your Sim during this period. The only true gameplay differences between careers lie in how much they pay, what the hours are, and what kind of skills and number of friends are required for each promotion.
(The aforementioned bus to work will always arrive in the same place each time it comes to your street. It comes an hour before your work day's starting hour, will wait for an hour, and will take off then if you haven't embarked. You should take advantage of this waiting period by setting up a motive or skill-building item near the bus stop, so that your Sim can do something productive while the bus waits. If your Sim gets on the bus as soon as it arrives, you're essentially giving up a whole hour in which to satisfy motives or build your skills; try to use this time for constructive purposes.)
Promotions are relatively easy to obtain; if your Sim possesses the listed prerequisites for skills (more on which later) and number of friends, and arrives at work in a good mood (anything on the green side of your Sim's mood bar will usually suffice), he or she will arrive home with a brand new promotion. Promotions, again, don't change the mechanics of going to work, but they will let you earn more money each day. What's more, upon earning a promotion, your Sim gets a bonus of twice the new level's daily salary. So if a Sim went from Chopper Pilot to Covert Ops in the Paramilitary career track, upon earning the promotion, they'd earn $550 for the day's salary and take home a one-time bonus of $1,100. You can only earn one promotion per day, though, even if you meet the skill and friend prerequisites for more than one level above where you begin.
You can always check your Sim's career progress by pressing left on your D-Pad. The current rank, hours, and career will cycle on the flashing bar, while the rest of the screen will show your current number of friends, the number you need to obtain your next promotion, your current salary, and your current rank in each of the game's six skills.
One last, important thing to note is that your Sim is not required to have perfect attendance at work. In fact, you can skip a day or two in a row without having to worry about getting fired. If you do wind up missing three successive days, however, your Sim will get canned, and will lose a point in one random skill and a level in whatever career he or she is currently undertaking. You'll have to head back to the newspaper or computer to find a new job after this occurs. Still, taking a day or two off of work will occasionally be required to patch up an ailing friendship or simply to work on tackling a set of low motives. If you've got plenty of money, then feel free to call in sick. (Your Sim will automatically get on the bus to work if you have Free Will set to "on" in the options mode. If you don't want them to go, cancel out of this action when the bus arrives.)
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