Mission 6: The Last Simoleon

Mission Goals:
Get promoted to career level 10.
Send kids to prep school.
Save $20,000 for yacht.
Throw one great party before you retire.

Unlockable ItemsRequired Action
The Park Two-Player GameGet promoted to career level 10.
Major Domo (Monkey Butler)Send both kids to prep school.
Rhino TrophyFinish this level in eight days.

This level should be a breeze if you did your homework in the previous five missions. Your kids should already have straight As, thanks to your work on mission five. Then, as soon as the first day is over on mission six, your kids will be shipped off to preschool. You'll need $1,500 per kid, so make sure you go into this level with at least $4,000. Actually, because of the yacht and the pressing need for furniture, you should go into this level with over $30,000. But if you have been saving your money throughout the previous missions, this shouldn't be a problem. You can easily have enough of cash saved up when you come into this level, meaning you can have that $20,000 yacht right away.

All that's left career-wise is getting that last promotion. And once that is done, the final goal appears, which is to throw one last great party. Continue improving your skills and make sure you have the requisite number of friends for your promotion. If necessary, have your spouse call up and make new friends, since it is the total number of friends between your spouse and you that counts toward your friend requirement for promotion. Better yet, in the previous levels, you should have already maxed out your skill and friend requirements so that as soon as you go to your first day of work, you return with a promotion.

The house you come into is not furnished, so you will need to buy some items. Since your kids will go to school immediately, you have no need to buy any items for them. In fact, you can leave the whole right section of the house empty. Just use the left side as your bedroom and bathroom. Have a second bath nearby, then buy your kitchen equipment and have a large dining table and chairs in the great living room in the middle of the house. Buy a piano as well and set it up near the dining area. Make sure you also purchase lots of lights to brighten up the room so the room score is high. These moves are all in anticipation of throwing that big party.

When your other goals are complete, get ready to throw a party. Light a fire at the fireplace, have your sim and your sim's spouse cook up two plates of food, and then make the calls necessary to throw a party. Have your spouse play the piano. Your stay-at-home spouse was honing his or her creative skill in the previous level making sculptures, so he or she should be a pro on the piano. The music will be a great hit at the party, while all the guests will be happy to eat as soon as they arrive. Make sure there are six chairs at the large dining table and a few extras around the piano as well. That way all your guests can sit, eat, and listen to great music. Pretty soon, Malcolm Landgrabb will show up and proclaim your party a success and you'll be treated to a rewarding ending cutscene. Congratulations! Now you can take the lessons learned in get a life to the play the sims mode.

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