Grenades and Mines

The following compiles the grenades and mines available in Deus Ex: Invisible War and offers description and strategies for each.

EMP Grenade

Description: Emits an electromagnetic pulse that disables bots, cameras and turrets within its radius. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: It’s extremely useful to keep a few EMP grenades on hand, particularly for a stealth-based player. Enemies can drop EMP grenades when killed or incapacitated, so watch for them! You’ll use EMP grenades to disable bots, turrets, and even cameras.

Concussion Grenade

Description: Creates a small explosion. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: Excellent for a room crowded with enemies. Toss a grenade inside, inflict explosive damage, and then eliminate the wounded survivors with your firearms or melee weaponry.

Scrambler Grenade

Description: Transmits an electronic signal that temporarily causes bots to attack their allies. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: Toss a scrambler grenade at a bot’s feet and the bot goes hostile on your enemies. You can use the scrambler grenade just to turn the bot to an ally even if they aren’t enemies around--perhaps you just want to get past the bot easily. But you could also toss the scrambler grenade at a bot positioned near enemies for chaotic enjoyment.

Noisemaker Grenade

Description: Emits an indistinct and non-threatening noise that can be used to attract attention. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: The noisemaker grenade can be used to distract a patrolling guard so you can sneak by much easier. This can be a useful tool for a stealth player but not as much for a player focused on powerful weapons and their attacks.

Flashbomb

Description: Once thrown this bomb creates a bright flash that blinds hostile targets in the area and then dies out with slowly fizzling flare. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: This grenade is similar to the alternate fire mode of the SMG. Toss a flashbomb to blind enemies providing a chance to bypass the enemies or annihilate them with firearms or melee weapons.

Spiderbomb

Description: Self-assembles into a spiderbot, allied to the user. Will attack the nearest enemy, delivering EMP and electrical damage. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: Toss a spiderbomb grenade, which transforms into a spiderbot that offers a weak attack and general annoyance to your enemies. While your enemies are distracted by the spiderbot, you can sneak by or use your other weaponry on the enemies. You could also utilize a spiderbot against greasels.

Gas Grenade

Description: Releases a non-lethal gaseous biotoxin that chokes and temporarily blind organic units. Detonates after a brief duration or can be set to detonate on contact by using the alternate firing mode.
Strategies: Toss a gas grenade into a crowded room to incapacitate its inhabitants. It’s a good way to get deal with a tough room if you’re trying to avoid attracting too much attention or you’d rather save ammunition.

EMP Prox Mine

Description: This type of proximity mine releases an electromagnetic pulse that disables bots, cameras and turrets within its radius. Plant the mine on any flat surface, to be activated by any close range movement. In alternate firing mode, it detonates after a brief duration.
Strategies: Like an EMP grenade but can be attached to a surface and triggered by movement at close proximity. Place in the path of a bot.

Concussion Prox Mine

Description: A proximity explosive that can be affixed to any flat surface. Once set, the mine is detonated by any movement within close range. In alternate firing mode, it detonates after a brief duration.
Strategies: Like a concussion grenade but can be attached to a surface and triggered by movement at close proximity. Place in the path of an enemy’s patrol.

Scrambler Prox Mine

Description: Emits a viral electronic transmission identical in effect to the scrambler grenade. In alternate firing mode, it detonates after a brief duration.
Strategies: Like a scrambler grenade, this mine is used to change a bot from hostile to ally. Place on a surface that lies in a bot’s path. When the bot moves within close proximity, the mine detonates.

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