Drift Tracks
Drift Track 1
Don't worry if you hit this track early in the game and can't rack in the points; it's difficult to get much of anything going with an unmodified car due to the short straights and wide turns. The general idea is to use your hand brake to drift the front half of your car through the turns so that they pass through the bonus zone. Repeat for a few laps and you'll have done as well as you possibly can. If you're feeling extra lucky, you can try to shift your drift to the outside of the straights before coming back in close for the turns, but this is quite difficult to do without straightening out long enough to lose your drift completely.
Drift Track 2
The little curves that are thrown in your way here will let you double or triple the scores that you obtained on the previous track. You'll want to try to shift your engine towards the inside of the first curve, cut it across to the inside of the second curve, and then shift it back over to the inside of the 180-degree turns on either side of the track. If done right, you can obtain a 20,000 point drift, if not a significantly higher one.
Drift Track 3
Track 3 has sharper turns than the previous tracks did; 180-degree hairpins are usually drift killers unless you have a preternatural talent for the sport. Luckily, there are enough soft curves here to let you bust out some monster scores anyway. The straight sections will also let you start drifts with your entire car in the bonus zone, which will send your multiplier through the roof in a matter of seconds. The extra speed that you'll pick up, though, will send the unwary into the walls on occasion; get used to holding down both the brake and the emergency brake as you coast out of control.
Drift Track 4
The sharp hairpins here will make building speed difficult, so concentrate on hitting the inside of the curves and keeping your drifts alive as long as possible. Whenever it's possible to accelerate, do so and start a drift while your car resides in a bonus zone, then hold it through the next curve.
Drift Track 5
There are a number of fake turns here, where past experience would seem to indicate that a given corner leads into a 180-degree turn, but then you're surprised to find the road actually bending out in the opposite direction. Take advantage of these by cutting the inside corner, then shifting over to the opposite bonus zone. The finish line itself lies astride a nice spot to rack up points, since the interior corner just past it is extremely wide, allowing you to get almost your entire car within the striped zone.
Drift Track 6
Drift Track 6 has perhaps the highest potential for sick scores when compared against all of the other drift tracks. The turns are softer, the curves easy to hit, and there are plenty of opportunities to string together two or three drifts in rapid succession for insane Style Point bonuses.
Things start off in the curves that immediately follow the starting line. A bit of touch is required here, but if you can swing your car through each of the bonus zones and hold your drift through the chicane at the end, you should be able to rack up 30,000 points or so; just don't blow it by overshooting the hairpin that follows. A succession of smooth turns follows, with one particularly great opportunity on the road that leads up to the second level. The 180 on the upper level is difficult to string a drift through; you may be best just getting your points on the approach, then accelerating through the curve after the turn for a nice little two-part drift that leads back down to the finish.
Drift Track 7
Another great run awaits you on Track 7. It starts with the very wide semi-straightaway that follows the starting line; drift back and forth to the bonus zones on either side of the street for huge points, then head around the hairpin and do the road that leads to the downspiral. The spiral here is nearly impossible to keep a drift through, so get what points you can on the top end before you straighten out and hit the finish.
Drift Track 8
Your biggest opportunities for points here will be on the first half of the track, where the softest turns and curves await. When you hit the upper level, you can try to get a drift going through the inside of the 180-turn; you'll need to get something going to finish strong, since the chicane that was here on Track 6 is now just a straight line.
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