Star Cup

Star Cup is where Double Dash!! finally begins to separate those with skill from those without. Not to say that there still isn't a lot of practice and luck involved, especially on the harder difficulty levels, but you'll now be forced to use your powerslide abilities to control your kart and gain speed boosts. The threat of falling off the track becomes ever more real, especially on DK Mountain, where a slim lead can easily become a huge gap between yourself and the fellow in first place.

Sherbet Land

Every racing game has to have at least one slick level, so here's Sherbet Land, which is apparently constructed of a mixture of fruit juice, sugar, and water, if the name is to be believed. One thing's for certain: it's cold outside.

The Land of Sherbet begins with a chicane; if you're on a lightweight cart, you can safely jump the corners here to save a fraction of a second, but be mindful of the curve ahead. There's a drop in the inside, ice-skaters astride your path, and an icy surface that makes your powerslides lose their grip easily. Avoid the red skaters near the entrance to the cave ahead; these fellows can trap you between their bodies and force you to reverse and re-accelerate.

It's extremely difficult to find a good racing line through the caves, due to the confined space and the rapid succession of turns. This also makes it a favorite spot for immobile items, so watch for Bananas, in particular.

Following the cave, there is a series of snowing curves preceding another frozen lake. The curves can be handled with powerslides, or you can use a Mushroom to blast over them, if one's available. The subsequent ice lake features protrusions of ice that, somewhat illogically, coat you with ice instantaneously if you touch them. This forces you to come almost to a stop so, needless to say, avoid the ice protuberances!

Mushroom City

Mushroom City is probably the easiest track to win in the Star Cup, especially if you have a car with good acceleration. From the starting line, there's a relatively gentle curve heading down to the lower level of the track; if you're behind a heavy-duty cart, watch out for the item they'll almost always drop after they pass through the first line of cubes.

The layout of the lower level will force you to make at least four 90-degree angle turns before you reach the road heading back up to the upper level, but there is a shortcut that will, for once, actually save you some time. As you come around the curve from the starting line, head straight and look for the pink path on your right, after you pass up the first right turn. This little sidestreet has a severe turn, which probably makes it unsuitable for the heavy karts, since they'll bump into the wall and lose all of their momentum, but light karts can bump their way through and come out on the other side before anyone else has made it to the intersection. From there, you only have two turns to go before you reach the curve leading back to the upper highway.

The highway here is filled with your typical assortment of cars, which are traveling the wrong way, if the arrows on the ground are to be believed. Stick to the center line here, laying down any traps you have along the way, and keep a keen eye on the road for any mobile bombs that've decided to go for a nice drive.

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