Flower Cup
The Flower Cup increases the difficulty of the game a bit, throwing things like traffic into the mix. You'll need to start incorporating powerslides into your repertoire if you want to win this cup on the harder difficulty levels.
Mushroom Bridge
Princess Peach's Mushroom Kingdom is seemingly doing well, if the Mushroom Bridge is any indication. It's unfortunate that these kinds of public works projects are funded by crippling taxes on the Toad middle classes, but, well, sometimes you just need to build a racetrack. Those Toads didn't need to go to college, anyway. The fruits of Peach's labor, however, are quite extraordinary.The first thing you'll notice about Mushroom Bridge is that there are numerous other vehicles on the road, besides you and your kart companions. Where these cars are going is a good question, since the track is a simple loop without any off-ramps, but there they are, ready to be a hindrance. Contact with any of the cars is a Bad Thing, as you'll spin out, but you should be especially mindful of the road-rage-inducing mobile bombs that wander around the city streets, just waiting for someone to knock into them. It's not much of a living, but they take an eerie satisfaction in sending people into the stratosphere. On the other hand, there are mushroom cars on the tracks, as well; if you spot a car with mushrooms in it, bump into it and a mushroom will fly out, letting you pick it up for a speed burst.
There aren't any vicious curves or maddening hairpin turns here, so you should feel free to concentrate on avoiding traffic. There are three spots of interest, though. The first comes immediately beyond the starting line: if you take a hard right as soon as the race begins, you'll come around a corner and head straight through a pipe, which will burp you up back onto the track, with a dual-item cube in hand. In truth, this isn't much of a shortcut, so you should avoid it.
Second, there's a true shortcut after the first tunnel; to your right again, you go up a dirt hill, then proceed across some pavement before taking a hard right. All of this will cut the corner here and save you a spot of time, but you'll definitely need a Mushroom before attempting to get up the hill, or the dirt will sap your speed.
Lastly, the bridge itself is home to two alternate paths, on its beams. If you travel up the side of the bridge before heading across it, you'll find yourself on a series of boost pads that will give you a tiny speed edge as you make your way across it. This route is to be avoided, though--the speed boost is negated by the extra distance you're traveling (half the circumference of an oval will always be greater than its diameter, after all), and it's far, far too easy to lose control and proceed into the drink. If you must lose control, do it back onto the track; you'll still lose some time due to the slowdown that comes from the midair travel, but nothing near the penalty you'll take from having to reset.
Mario Circuit
After the hustle and bustle of the Mushroom Bridge, Mario Circuit seems positively relaxed. The first two curves are easy, but make sure you begin your drift for the second one well ahead of time, or you'll wind up turning right into the grass on the far edge of the outside corner. From there, stick to the left to avoid the Chain Chomp, then head around the curve and into the tunnel.
The next curve here is a long hairpin, so avoid the Piranha Plants on either end, then pre-powerslide through the turn. The item cubes here are in two rows, so if you're empty, you can hit the first row, then tap the character change button while passing through the second row to get two items, if need be. The Goombas here stick to the sides of the track, for the most part, but there is one frustrating individual who insists on occasionally traversing through the middle of the road. Avoid him and his cohorts, then round the corner to the finish line.
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