Anti-Soul Mysteries Lab Floor 1
As you can see from the overhead map, there is no clear-cut way of attacking Anti-Soul Mysteries Lab. You can easily cut the time you will end up spending here in half by just choosing a path in room 01 and simply blazing a trail south towards the second floor staircase. Outside of getting 100% completion, going for a specific alternate weapon or snagging the Marker Stone 4, there is very little reason to explore every single room on this floor. Map 2 is practically handed to you in the south long hallway (#20). With that said, dont rob yourself of the fun experiences that can be had here for the sake of beating the level quickly. There are plenty of good battles waiting for you along with the incentive of some extra cash and basic items.
If you have the Fire and Ice whip, head to room 10 and whip the statue with one until it becomes extremely hot or extremely cold, then quickly swap whips in order to break the statue and enter room 11 (where a White Orb awaits).
Map Key
01- 2 Skeletons
02- N/A
03- N/A
04- 4 Skeleton Swordsmen, 6 Ghost Knights
05- 8 Ghost Knights, 4 Flame Zombies
06- 3 Flame Zombies
07- N/A
08- N/A
09- 3 Skeleton Swordsmen, 6 Frost Zombies
10- 8 Flame Zombies, 8 Frost Zombies
11- Orb: White Orb
12- 3 Flame Swords, Alternate Weapon: Axe
13- 3 Flame Zombies
14- 6 Skeleton Swordsmen, 2 Axe Armors
15- 6 Ghost Knights, 2 Axe Armors
16- 1 Astral Warrior, 2 Peeping Eyes, Bag of Cash: $400
17- 3 Red Skeletons, 1 Axe Armor, Event Item: Marker Stone 4
18- Staircase to second floor
19- 3 Flame Zombies, Event Item: Ancient Text 4
20- Alternate Weapon: Crystal, Event Item: Map 2
- Horror Action Adventure
- Release: Oct 21, 2003 »
- ESRB: Mature
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