Allied Campaign
As 1945 neared its midway point, the victory over Germany was essentially assured. The Americans began looking forward to focusing its war efforts on Japan, while the denizens of London enjoyed the thought of going to sleep at night without having to worry about V-2 rockets. The Soviets, on the other hand, dissimulated to Eisenhower about what their ultimate goal was. After the ignominy of betrayal and invasion by their former ally, their only priority lay in being the first of the Allied nations to reach Berlin.
To round out the game, Call of Duty concludes with one mission for each of the nations represented in the game.
Mission 1--Festung Recogne
The last American mission sees your small band of soldiers attempting to take two German bunkers in the middle of the Ardennes forest. You'll be up against artillery, MG42s, tanks, and, of course, a whole lot of soldiers. The redoubtable Captain Foley will be leading the charge, though, so you will be in good hands. (In a reference to the HBO miniseries Band of Brothers, the random name generator may occasionally place a Lieutenant Spears into your squad, as well.)
As the mission begins, your charge towards the bunkers is met with heavy artillery fire. There's not much you can do in the way of predicting where these shells will hit, but it's a good bet that you'll wind up dead if you stay too close to your squadmates. Instead, follow along the road until you come across a couple of Germans (who may be dead by the time you reach them). Their bodies mark a fork: you can either proceed along the road to the left to cross the bridge, and thus reach the middle of the German position, or head north along the frozen riverbed and flank the Germans from the east. The riverbed is probably the safest path, but you will be facing MG42s on either route, so keep your Garand on hand and be ready to fire down the sights.
You'll need to raid each of the two bunkers for secret documents, but before you head in, you'll want to precede your entrance with a grenade to flush out the Germans hiding inside, whom your teammates will make quick work of as they flee the explosion. Gun down the remaining soldiers inside each bunker, then grab the documents. You'll note that there are a couple of artillery cannons to the rear of each bunker; you may want to eliminate their defenders before picking up the second secret document, as they will make the remaining task that much more difficult.
The remaining task is to destroy the two tanks that attempt to reinforce the German hold on the bunkers. Despite what Captain Foley says, manning an 88 to destroy them is not necessary, and is going to greatly increase the likelihood of your death. Instead, retreat to one of the bunkers and grab Panzerfausts to destroy them. After they get close to the bunkers, they'll stop, allowing you to easily plant rockets in their sides to end the mission.
Mission 2--V-2 Rocket Site
Your last mission as a British commando has you and Sgt. Waters seek out and destroy a mobile launch site for V-2 rockets. You will have a few teammates later on in the level, but as you start out, it's just the two of you. As he has been throughout the game, Waters is indestructible, so ignore his command to take point and let him drift ahead of you whenever possible. You may notice him occasionally acting a little strange, as when he fires at the enemies without any sound or actual bullets coming out of his Bren; if this occurs, just fire a bullet at him to get him back on track.
Your first objectives are two flak cannons hidden in the wilderness. The path through the woods is mostly a clear one, though, so follow your objective pointers until you find the cannons, then lay your charges to destroy them. We're probably sounding like a broken record at this point, but you will want to trade your Sten up to an MP44 as you come across them during your trek. You have a sniper rifle for extreme distance work, but the MP44's increased accuracy will reduce the number of times you'll need to switch between weapons for foes at medium range.
After the second flak cannon is destroyed, follow the path to the north, but veer off to the northwest to reach a bunker overlooking the road. Each of these little pillboxes will contain grenades, which will be helpful as you use up your supply in the woods. Anyway, when you reach the road, another scripted event involving two trucks will play out, following which you'll meet up with the rest of your squad.
From the road, your journey through the backcountry takes on a more dangerous bent, as MG42 positions overlook the path leading to the V-2 site. Again, though, if you let Waters take the lead, you should have ample warning, since he will attract all of their fire.
As you near the V-2 site, cut around its western side until you reach the pillbox in the southwestern corner. Eliminate the soldier therein, stock up on grenades, and use the MG42 to cut down any soldiers remaining in the middle of the facility. From here, proceed over the roof of the bunker to the west of the rockets, then drop down into the trench and enter the bunker from there. As you should be expecting, there are a number of soldiers inside, so be liberal with your grenades. Be mindful of your rear, though, because Germans from the northern bunker will probably follow you inside. The controls for fueling the rockets are deep underground, so find them, activate them, and beat a path back to the surface.
After the rockets are fueled, the dynamite you've brought along will be that much more potent. Place them on the rockets to destroy them, then escape through the northern bunker and prepare for the game's final mission.
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