Mission 3--Eder Dam

Now that you've proven your battlefield acumen, you're going to be tasked with a rather large job: assault a dam, disable its anti-air defenses, and destroy its water-powered generators. You're on your own for this level, so it winds up playing just like a run-and-gun level from a more generic shooter game. The level design is astounding, though, so you're not going to be bored.

You start the level with a scoped Kar98k rifle; use it pick off the defenders near the spotlight in front of you, then keep it ready as you move across the top of the dam, destroying the AA guns as you proceed. There's another small defensive position on the far side of the dam, with a machine gun set up below your line of sight, so proceed cautiously to avoid stumbling into its line of fire. When you reach the last AA gun on the surface, plant your explosives and immediately run back towards the now-open door behind you. Kill the German inside and proceed into the guts of the dam.

The interior of the structure is a series of linear corridors, for the most part, broken up in the middle by a large turbine room. Proceed slowly, and be sure to lean around corners before you move into an exposed position. There is a large number of grenades scattered throughout the bowels of the dam, for whatever reason, so don't be afraid to preface your arrival into a room with a grenade or two. Most rooms are going to have enemies in them, but you may have to walk close to the door to actually have them spawn. In other words, even if you don't hear any reaction to a grenade's explosion, there may still be Germans in a room when you turn the corner. Take nothing for granted, and quicksave often. These grenade packs contain ten grenades, which, coincidentally, is your maximum carrying capacity, so try to only pick one up if you're almost out. Any remaining packs can be used on your way back through the dam later on.

Eventually, you'll reach the bottom of the dam and proceed into the generator room. As we were saying, grenade the interior thoroughly, but proceed with caution nonetheless, as soldiers are hidden away behind the boxes and structures here. Set your dynamite, then proceed outside to take out the remaining AA guns. You probably haven't been using your scoped rifle much, but don't miss the extra ammo for it near the first AA gun on the exterior.

After blowing the lower flak guns, you'll need to consider the practical matter of effecting your escape. There's no convenient airlift that will take you back to the top of the dam; you're going to have to beat your feet and backtrack through the entire structure before you can finish the level. And guess what? The Nazis you killed have spontaneously regenerated, and are now waiting to impede your progress yet again as you make your way through the dam. There's no way around it, so quicksave and get going. One thing of note is that the soldiers who reappear in the generator room as you start back carry MP44s, so if you're looking to trade up from the MP40, feel free to do so.

When you make it back to the top of the dam, Captain Price will be waiting for you with a truck. Before you get in, walk along the dam for a ways and use your sniper rifle to pick off the two Germans who are shooting at you. If you don't kill them now, they'll get a fairly easy shot at you as you pass by. When you're ready to go, jump in the truck and kneel for a bit of extra protection as Price gets you the hell out of Dodge.

Mission 4--Truck Ride

The next two missions take place as you ride through the mountains adjacent to the Eder on the back of a truck. You're armed with a Bren and a succession of Panzerfausts that Sergeant Waters hands to you. Aiming, obviously, is a bit of a task with the way the truck bounces over these mountain roads, so stay calm and pick your shots carefully, especially with the Panzerfaust--you don't have unlimited rounds here.

To begin with, you'll need to blow away a truck oncoming from your rear as you start the level. Destroy it, then grab another rocket launcher from Waters and face forward on the truck. If you time it right, you can destroy the parked truck up ahead before it even starts pursuing you. Shortly after it and the Kubelwagen nearby are destroyed, you'll cross a bridge. You'll need to provide cover for Waters as he prepares to destroy it, so take the sniper rifle and use it to pick off the soldiers advancing towards your position. Don't worry overmuch about getting hit; the Germans are pretty poor shots at this distance.

More high-speed mayhem ensues after the bridge is destroyed. After you get through the tunnel, you'll run up against a roadblock consisting of two more trucks. It's around this time that you'll probably run out of Panzerfausts; if you do, then whip out your Bren and concentrate on killing the soldiers in the backs of the truck. You can attempt to fire at the engine block to destroy the truck itself, but this generally leaves you exposed to an awful lot of fire, and the trucks themselves are offensive nonentities after their troops are killed off.

Subsequent threats include motorcycles with sidecars, which can be taken out rather easily with your Bren, followed by a climax involving a simultaneous assault on your vehicle by two trucks, each replete with riflemen. Use your Bren to kill off the passengers or at least fend them off until Price can get you down the hill to the airfield.

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