Chapter 1: Viewtiful Strategies

This section contains a compilation of general strategies for Viewtiful Joe.

  • When up against generic enemies, your best course of action is to try and maximize your V-Points, particularly early in the game so you can save for additional life or the VFX charger. Approach a generic enemy and dodge its attack. Once dodged, enter slow and attack the enemy with punches and kicks. While still in slow, you should try and score combination attacks by hitting other enemies that are designated targets. You can multiply your awarded V-Points by two, three, four or above depending on how many enemies you can hit.
  • Once you receive the mach speed ability, you can hold down "R" while in slow to walk at normal speed. This helps perform combination attacks while in slow so you can multiply your awarded V-Points.
  • The best power-ups to spend V-Points on are the VFX charger, which increases the rate at which your VFX recharges, life, which increases your health permanently, and ukemi, which helps recover damage from knockdown enemy attacks. Also, if you're having trouble with a particular boss, consider a "Take 2" which lets you continue the boss battle with full health without resetting the boss's health.
  • The most powerful attack in the game is a combination of slow, zoom, and repeated punches (the Red Hot One Hundred). To perform the maneuver, get next to an enemy or boss, activate slow and zoom, and hold down the punch button to attack. You can pummel nearly every enemy and it is the best way to inflict damage against the boss characters.
  • Your VFX abilities can affect situations in unique ways. For instance, if you're in slow and attacked, Joe will auto-dodge the strike or the projectile (the auto-dodge uses more of your VFX meter). Performing your own attacks in slow inflict more damage than normal attacks. Other unique abilities: slow reduces the speed of propellers, which will cause the item attached to the propeller to drop; slow increases the radius and damage of explosions; slow increases the size and weight of water drops; and slow can help you redirect missiles and projectiles (just punch them while in slow).
  • Like slow, zoom also increases the potency of all attacks. For example, if you've dropped a bomb and want it to inflict the most damage possible, activate slow and zoom. You should activate zoom when you've redirected a projectile at an enemy (such as one of the tanks) because it will inflict more damage.

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