Chinatown: Hard-Line Pursuit

The Smith pursuit continues. Run down the stairs and out into the street. Follow the street past two police officers, and the phone line is just ahead. Or, it was before that SWAT team member blew it up. One has to wonder what would inspire a SWAT guy to blow up a phone. Regardless, continue toward the blockade ahead. As you approach, the truck will explode. There's a health kit nearby, if you need it.

Turn left by the truck and climb up the ladder. Grab the nearby grenade launcher, then follow the walkway to the end. An Agent Smith will appear--dodge him and jump down. Continue following the street until you reach the docks. Turn right, and then climb up the boxes and over the fence to the exit.

Chinatown: The Virus Spreads

Run up the stairs and out the door at the end of the hall. Make a right, and jump to the ground when you reach the end of the path. Run down the street until you reach the docks. Turn left at the docks, then head left into the small warehouse near the end. Continue forward and then turn right. Head across the walkway to the archway, then through the door on the left.

Chinatown: The Church

Note that as you run up the stairs, it's somewhat easy to get lost and not be able to find the next flight. Be sure to check your objective arrow for guidance if this happens. Run all the way to the roof. Then turn left.

You'll need to jump from roof to roof here. Though there are planks that will allow you to just run across, it's easier to focus-jump your way across the rooftops. You'll eventually come to a red door--go through it and up the stairs to the next roof. Follow the objective arrow and make one final jump, and you'll be safe at the sanctuary of the church.

On Board the Logos: Tunnels of the Real

The final two missions of the game are very easy. Basically, they are straightforward rail shooter missions that don't even require you to aim. You need to keep the sentinels from doing too much damage to the Logos. To do this, just press the fire button. Don't even bother to aim, other than to keep the crosshairs at the center of the screen.

Watch the radar, and switch between your two viewpoints to keep both areas of the logos secure. You should have no trouble keeping the sentinels at bay, because they will constantly move through your line of fire.

On Board the Logos: The Rabbit Hole

The rail shooting continues here, but with a slight variation. Eventually, the sentinels will launch a bomb at the Logos. Just keep your crosshair on the bomb and keep firing. You can't destroy it, but you can push it back with the gun. Keep the bomb at bay for a while, and the game ends with a preview of The Matrix: Revolutions.

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