Weapons Tips

There are more than 400 different pieces of equipment that can be found on the more than 150 different stations, planets, and battleships in the Freelancer universe. Some of these items cannot be purchased anywhere, but rather have been lost somewhere in a nebula or a debris field and therefore must be found. Below are some interesting facts and stats on the weapons that you can acquire from different factions while exploring the Freelancer universe. Also listed are some of the most notable weapons available and where to get them.

Each criminal faction manufactures its own weapons, as do all the major civilizations and some of the companies. The weapons created by the criminals are similar to those manufactured by the major civilizations, but the criminals, in an effort to gain an advantage, often tweak the design to get more range or power--however, these enhancements often come at a price.

When evaluating a weapon, don't just look at the hull damage. That can be misleading. Instead, analyze how much damage is done per second (hull damage/shield damage times refire rate) and how much energy is used. Some weapons may deliver tons of damage but are offset by their slow fire rate, whereas others may not seem to do quite as much damage in one shot, but that damage is compounded when the weapon fires eight times in one second.

Furthermore, some weapons may be good against shields, while others may be better against a ship's hull. Try to stagger your weapons so that you have some that will heavily damage shields, and something that will heavily damage hulls. Once you've taken the shields down, you can disengage the weapons that chiefly damaged the shields by clicking their name in the bottom right corner of the main HUD. This frees up more power for your guns that damage hulls, allowing you the maximum possible energy for your endeavors.

Junkers

The Junkers manufacture photon-based weapons, having amped up the damage output on them. However, the increased damage also means increased power draw. A weapon of note is the Barrager MK III. You can find it on both the Yanagi and Kreuzberg Depots.

NamePriceClassTypeHullShieldRefirePowerRange
Barrager III14,3006Photon79398.3323600

Liberty Rogues

The Liberty Rogues' weapons are based on stolen Liberty technology. They have increased the damage output of their laser weapons, but the weapons now consume more power. The Vassago is a pretty impressive Rogue laser to own, but keep in mind that it can be purchased only on Buffalo Base.

NamePriceClassTypeHullShieldRefirePowerRange
Vassago24,7907Laser83418.3326700

Outcasts

The Outcasts are one of the few criminal factions that produce more than one weapon type. They manufacture both tachyon and particle weapons, with both of these weapons types yielding a "damage bonus." However, to accomplish this extra power, the tachyon sacrifices its refire rate, while the particle looses some of its range. The Wyrm I and the Kraken I are both level-eight weapons, and both can be found on Ruiz Base or Planet Malta.

NamePriceClassTypeHullShieldRefirePowerRange
Kraken I54,8108Particle381190479700
Wyrm I54,8108Tachyon4242123106700

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