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Mission Walk-Throughs

Mission 1 and Mission 2

Welcome to Liberty. Your first mission is simple--head to Planet Pittsburg to deliver supplies to a security agent named King. But after you take off, the Rheinland cruiser Donau comes under attack and is supposedly destroyed by a mysterious force called the Order. There isn't much you can do, other than follow your plan to meet the cargo ship Brandt as an escort to Pittsburg. It turns out you're needed, too, because you'll run into some enemy rogues. When you start sustaining damage, use shield batteries to replenish your shields and nanobots to fix your hull. These are expendable, and far better than dying. In the first few missions, you'll explore the Liberty system, engage some minor enemies, get used to the controls, and get a feel for game mechanics.

One of your first challenging battles will be to take down the criminal Sean Ashcroft. If you try to take out his companions first, you might not live very long. However, if you destroy Ashcroft immediately, the game will auto-save. Even if you later fall to his companions, you can load the save and reappear in the same spot, with the mission complete and no more baddies to deal with.

Mission 3

After heading to San Diego, your next stop is Willard Station. Following a mysterious entry through the Barrera Passage, you'll find Willard under attack by pirates. Though you can dispatch them easily, you'll be heading back to Willard again shortly when a distress call comes in. Thankfully you'll get support from Captain Walker and his battleship, but the fight will nonetheless be tough. Take out the Rheinland gunboats first, and then retreat to the asteroids for cover as needed. You're not really pressed for time, so you can always fly off if your shields get low.

Mission 4

After you return to Manhattan, things fall apart. Next thing you know, you're fleeing Liberty as fugitives. Your mission is to find Dr. Van Pelt, but as soon as you leave New York, you'll come under attack. This entire mission is a strategic retreat--you won't be able to stay anywhere for long. Furthermore, you'll always be outmatched and outgunned, so any prolonged fight is futile. All you need to do is stay alive, and in this case, that doesn't necessarily mean fighting. At any time you can, engage your cruise engines and get away from the battle. Be sure to use countermeasures to evade cruise disruptor missiles.

Since you're flying with a large fleet, your friends will deal with the situation, allowing you to recharge your shields as necessary and then come back for short bursts. You will have very few opportunities to replenish your shield batteries and nanobots, so you must always make them last. The key to sustaining less damage is evasion. Strafe, use nearby asteroids to block weapons fire, and use your afterburners to outrun enemies. There's no easy way to get through these battles with the available equipment, but always try to stay out of the thick of combat and let your NPC fleet take the damage. Remember to fly a few thousand kilometers away from the battle, out of combat, to recharge your shields.

After meeting with Dr. Van Pelt, who has some advice about the artifact, you will leave the Liberty system. The destination is Bretonia, and you'll finally be out of the thick of combat, able to take a breather and restock.

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