Mission 11
Osiris, Texas
With you on board, the Osiris flies back to Texas, in the Liberty system. After leaving the Osiris, your mission is to head to Buffalo Base in the New York system. The journey is uneventful, except for a small battle once you come through the New York jump gate. After the small encounter, you proceed safely to Buffalo.
The Satellite
Your next mission is to take out a satellite in the New York system that can detect cloaked ships. Naturally, since the Osiris is a cloaked vessel, the helpfulness of such a mission is obvious--you'll be able to roam free throughout the New York system. You'll use a jump gate that takes you close to the satellite. At first glance, the satellite appears unguarded, but it is in actuality guarded not only by weapons platforms, but also by a wing of Liberty fighters. Normally Liberty fighters wouldn't be much of a problem, but in this case, the fighters have been armed with alien weapons.
Be very careful about the first pass the fighters make, as their first run in tight formation can easily destroy you. All the fighters are light, but they do have better shields and weapons. Other than trying to avoid fire, there aren't any special tricks to beating them.
Once you take out the fighters, you can ignore the weapons platforms, because they only fire missiles. Use plenty of countermeasures and focus on the satellite, which you can destroy quickly and easily.
Rescue the President
Soon you'll find out that the president of Liberty has been apprehended. It's your task to go rescue her from Zone 21, better known as the fabled Alaska system. Along the way, you'll meet back up with Walker and his battleship. With the two battleships, Juni, King, and a couple of squads of fighters, you continue toward Alaska.
Right before you enter the jump gate to Alaska, you'll encounter a squad of enemy fighters. Now you get to show your enemies how they made you feel earlier on. With all the firepower, you will dispatch them quickly. The next problem is that Juni has to unlock the jump gate. In the meantime, another squad of fighters will fly up, but they won't pose much of a problem.
You'll encounter no resistance as you make your way toward the prison. Docking at the prison will be no problem. Once you arrive, you'll be filled in on numerous story details and will successfully rescue the president.
But when you leave, you encounter the fleet you were expecting to see earlier, and a massive battle ensues. Use evasive tactics--try to run from them and head to the jump gate out of Alaska as fast as possible. When you arrive at the jump gate, two battleships block your path. But Walker arrives and opens a way out for you. After the jump gate, you'll hit yet another blockade. This time, you'll engage them, albeit momentarily. Since the Osiris will promptly decloak, saving you from a having to continue the battle, it's worth conserving your energy and munitions, since the battle will be over quicker than you'd think.
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