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Get Ready for the Bloodiest Shooting Match of the Year
At this time last year, we predicted how the crop of post-Quake games would move from run-and-gun gameplay to more story-driven action-adventure gaming. Of course, the bottom line is we all want to kill things - lots of things - in most 3D shooters, so the emphasis was, and still is, awesome action. But realistic puzzles and interactive environments enlivened by characters and enemies with interesting personalities have arrived to revitalize this genre.
| June 1998 |
 As seen in the June issue of Computer Gaming World magazine |
But the kind of creative boost this genre needed has apparently been harder to implement than we first thought, as less than half of the games we previewed last year have shipped - Quake II, Hexen II, Jedi Knight, and Turok. In a sense, these games were the heralds of the 3D revolution. The rest of last year's pack, and some new entrants, are finally about to release. Real-time 3D engines are now a standard, so these games have to distinguish themselves through their stories and innovative game design.
| Advanced Level Design | |
Don't miss Richard "Levelord" Gray's advice on advanced level design. |
Round two of the 3D shooting wars passed quietly, with Quake II and Jedi Knight emerging as the victors in a small field. This year, round three is finally set to arrive, behind schedule, but with an even bigger lineup of some spectacular 3D action games. We said it last year, but this time we mean it: Here come the killers!
Designed By Lam Huynh
Next: Half-Life 
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