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GameSpot
Reality Comes Knocking
By Geoffrey Keighley
Designed by James Cheung

Part 1: Graphics is Fashion
Once Upon a Time
Burritos and Margaritas
Barriers to Entry
Part 2: The Breakthrough
Content and Branding
Part 3: Vying for Dominance
The ZIP Disk of Graphics?
Cutting Ties
Part 4: Cue the Crystal Ball
Frame Rate Kings
New Technologies
A Creative Tool
Behind the Games
Graphics is fashion," says Steve Mosher, Vice President of Creative Labs' Graphics Business Unit. If it is so, then 3Dfx Interactive is the Armani of the 3D graphics industry. The Silicon Valley start-up has built an empire with its pret-a-porter 3D accelerator, the Voodoo graphics chip, the most vaunted piece of technology in the business.

The numbers tell the story. Some twenty million 3D accelerated graphics cards are installed in home PCs - and six million of those are 3Dfx-based. There are more games written for GLIDE, 3Dfx's proprietary graphics protocol, than for any competing standard, by far.

screenshot
3Dfx Interactive Inc.
And in terms of mind share among hard core gamers, Voodoo reigns supreme. 3Dfx Interactive's multi-pronged business strategy focusing on technology, content, and branding, has made 3Dfx virtually synonymous with high-end 3D gaming. As a result, the company has grown into a publicly-traded juggernaut with a market capitalization of over US$200 million.


"One faux pas on the part of 3Dfx might be all that's needed to shake its hold on the market. There's no room for hubris."

But as dominant as it is today, 3Dfx's position is far from secure. Tastes can change, and the tide can turn overnight for any 3D graphics company if the industry fashion police - consisting of hard core gamers, the press, board manufacturers, and id Software's John Carmack - change their allegiance from one side to another.

And in case you hadn't noticed, as we enter 1999, there are plenty of entities vying for their affection. Nvidia, ATI, 3D Labs, S3, and a host of others are all seeking to narrow - or eliminate altogether - the gap between their products and 3Dfx's, and to claim the high ground as king of the 3D hill. It's ironic but true that today, at the very pinnacle of its success, 3Dfx faces threats on more fronts and from more competitors than it has at any previous time in its history. One faux pas on the part of 3Dfx might be all that's needed to shake their hold on the market. There's no room for hubris.

Can they withstand the challenge? It depends on who you ask. Critics claim that 3Dfx got lucky once and hasn't innovated since. Supporters retort that 3Dfx is the first company to understand that brand and content mean as much as or even more than price and performance, and that their investment in developing both will serve them well in the years ahead.

Whatever you believe, if you want to make an intelligent guess as to where 3Dfx is heading, you have to understand where they've been. And so, in this, our inaugural Behind the Games feature, we'll explore the history of 3Dfx. We'll talk to the developers, technologists, and entrepreneurs who made 3Dfx what it is today, and examine the critical events that allowed it to achieve such astounding success. Then we'll look to the future, to the competing companies and technologies that threaten to bring 3Dfx back down to earth.

It's a fascinating story. Here's how it begins...

Next: Once Upon A Time