But there are certainly warts in the picture. Put aside, if you will, the hulking size of Lara Croft's breasts and she still looks unrealistic. More recent titles have characters that have no necks, cubed heads, and a 2D appearance to clothes or hair. Try to fly 150 aircraft in an air war 1000 feet above a city, and your frame rate goes to hell in a handbasket. Walk into a foggy landscape in a game, and you soon realize that you're not really in the fog, but rather, looking at an ever-receding, transparent gray polygon.
The good news is that graphics-chip designers are working closely with game programmers to deliver new silicon to increase the look and feel of full-on game immersion. Will we ever see truly photo-realistic 3D graphics? Perhaps, although not in the next generation. Even so, the latest generation promises to be a leap forward.
We'll take a look at what you might be seeing in hardware and on your computer screens in the next year or two.
A Brief History of 3D