You need to consider several factors when testing 3-D game cards. The most important is how well it renders complex 3-D operations and how fast it plays games. But almost as important, in the case of stand-alone cards, is whether or not the 3-D card will supply acceptable DOS and Windows 2-D performance. Finally, we were curious about the impact of different processors on 3-D performance, so we used two machines. Our primary testing station was a Pentium 100 with 16MB of memory. But we also spot-checked our 3-D numbers and gameplay on a Pentium 200 with 32MB of memory.
     
  DOS Testing
    To test DOS performance, we ran three separate tests. The first two were Chris Dial's Bench and SVGA bench, which rotates a cube in VGA and SVGA modes respectively, outputting a score. Our third and more important test was running an automated Quake demo that would generate a frame rate count. This Quake test was executed in several DOS resolution modes; if these were not supported, we installed Scitech's Display Doctor which, for certain VGA chips, allows the user to raise resolutions in DOS mode.
     
  Windows Testing
    For Windows testing, we first ran Steve Gibson's Torque, a simple test which measures how fast the card can move rectangles from main computer memory onto itself (across the PCI bus), and how quickly the card can move rectangles inside of it's own frame buffer. We then did some real-world testing, scrolling a Word and Photoshop image and timing how long it took. All 2-D testing took place in two resolutions and color bit depths.
     
  3-D Testing, Part One
    When evaluating 3-D performance, it's necessary to conduct two completely different types of testing. First, to determine the strength of the hardware itself, we needed to find titles that have been ported to as many ASIC-types as possible. Luckily, Activision's MechWarrior 2 has been ported directly to the hardware of every single product in our roundup save the three Rendition-based boards. Interplay's Descent II has also been ported to the Virge and the Voodoo chips, which are used in four of the boards in our roundup. (By the time you read this, there will also be a Rendition-ready Descent II available.) Finally, Criterion's Scorched Planet proved helpful, with versions compatible with the Mystique, Rendition, and 3Dfx chips. Finally, of course, we tested all games bundled with each product, rating their performance based on more subjective criteria.
     
  3-D Testing, Part Two
    The second aspect of 3-D testing was just how well each board accelerated Direct3D, Microsoft's quick and device-independent API and hardware interface. To find out, we ran three tests from the Direct3D Software Developers Kit - the Direct3D test, Tunnel, and Twist - in several settings. Specifically, the Direct3D tests measures a board's "fill rate," the ability of the ASIC to move high number pixel textures onto the screen, as well as the "polygon score," which twists and turns a series of fancy polygons around and measures how fast the board is capable of rendering them as well. Finally, we just played Monster Truck Madness, a Direct3D truck racing title from Microsoft. Together, all these tests gave us an excellent idea of the strength of each 3-D hardware product.
   
 
 

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