2. The Long March

Cairne Bloodhoof has told Thrall about a mysterious oracle that lives to the north. Seeing a chance to make his clouded destiny clear, Thrall commits to accompanying the Bloodhoof tribe northward as they flee the wrath of the centaurs.

Main Quests
Reach all three oases.
• Lead the caravan to the first oasis.
• Lead the caravan to the second oasis.
• Lead the caravan to the third oasis.
• Thrall, Cairne, and the caravan must survive.

Protect the caravan.
• At least two kodo beasts must survive.
• Cairne must survive.

Optional Quests
None

Walk-Through
This chapter is like the first one in the orc campaign in that it provides you with only a few starting units and requires you to make your way from one end of the map to the other without much chance to reinforce your ranks. This time, you have the added burdens of constant attacks by the centaurs and the responsibility of protecting a caravan of kodo beasts. Remain vigilant, though, and you'll make it through.

Your objectives in this chapter are simple: Make it to the first, second, and third oases, each of which contains a fountain of health. The caravan will only move when you do, so you don't have to worry about it getting ahead of you. However, don't stray too far from it, because the centaurs will often attack from the front and rear simultaneously. Cairne and his tauren warriors do a pretty good job of taking out the centaurs that come from the rear, but you'll still want to be around to make sure no serious damage is done to the kodo beasts.

At the first fountain of health, you'll receive some extra grunts. About halfway, you'll run into a goblin merchant, and since you've collected quite a bit of money so far from killing enemies, you can stock up on healing items if you want. Some wolf-riding raiders will also join you at this point. Soon after, you'll encounter a host of harpies, which you can bring down with the raiders' ensnare ability. Finally, the second oasis will supply you with three catapults, the orcs' siege weapon. These will be instrumental toward the end, because you'll run into a lot of watchtowers set up by the centaurs. Press onward, healing your units when possible and protecting the kodos.

In the top right corner, you can veer off the path to find a level-eight centaur khan, a powerful enemy who will yield a pendant of energy for thrall. He has the ability to resurrect himself one time, though, so if you decide to attack him, you should bring everything you've got. Head west of here to reach the third oasis and finish the mission.

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