Basic Night Elf Units
Wisp
Production: Tree of Life
Upgrades: None
Abilities: Detonate
The wisp is the basic night elf worker unit. It can harvest gold and lumber and create all the night elf buildings. The wisp can't attack enemy units, but its detonate ability drains mana and removes buffs from nearby enemy units. This ability sacrifices the wisp, however.
Archer
Production: Ancient of War
Upgrades: Ancient of War, Hunter's Hall
Abilities: Improved Bows (Passive), Marksmanship (Passive), Shadowmeld
Interestingly, the most basic night elf fighting unit isn't a melee attacker like in the other races but rather the ranged archer. Archers are paper-thin when it comes to melee fighting, but like other ranged units, they can be quite effective if you keep them away from your front line. They can gain increased attack power and range from upgrades available at the ancient of war, and late in the game they can even mount hippogryphs to become hippogryph riders, delivering their attacks from the air. Archers can also shadowmeld to become invisible at night.
Huntress
Production: Ancient of War
Upgrades: Ancient of War, Hunter's Hall
Abilities: Sentinel, Moon Glaive (Passive), Shadowmeld
The huntress is the basic melee unit of the night elves, though she is higher on the tech tree than the archer. Huntresses work very well in groups, and their moon glaive ability makes their attacks bounce to an adjacent enemy, making them even more effective--though at the time of this writing, groups of huntresses are powerful enough to mount devastating rush attacks, even without moon glaive. The huntress's sentinel ability is useful for attaching an owl to trees at key points on the map so you can observe your enemy's movements. Huntresses can also shadowmeld at night like many night elf units.
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