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The Hall of Justice

A-To Sanitorium
B-Aribeth
C-Return Portal, Divining Pool, and Sergol
D-To Apse
E-Tomi Undergallows
F-To City Core

You'll begin Chapter One in the Hall of Justice, Neverwinter's Temple of Tyr and hospice for victims of the Wailing Death. Speak with Fenthick and Desther, then continue into the main chamber. Here, you'll immediately see Aribeth, who will give you your primary quest for this chapter, The Wailing and the Waterdhavians.

Aribeth will also serve as your free healer this chapter, so you'll be returning to this temple often. Nearby is Sergol, who can give you a brief tutorial about using the return portal and the stone of recall. In combination, these items will let you return at almost any time to unload goods or to heal and then return to your original location for a small fee.

Once you've spoken with Aribeth, head into the apse and talk to Oleff. If he doesn't automatically ask for your help, use your persuade skill to receive the Search for Never's Tomb quest. There is one tomb in each of the four outlying sectors of the city, and three of them contain artifacts you can return to Oleff for a reward. You'll need to visit the excavation site in the peninsula to access the three other tombs.

Before leaving the Hall of Justice, talk to Tomi Undergallows near the front door. He's one of the available henchmen for this level and your go-to guy if you lack thieving skills. There are other henchmen available in the city proper.

City Core

As you leave the Hall of Justice, Bethany will approach you. She'll tell you about the prison break in the peninsula. You'll be going there soon enough, but first you need to find a henchman, buy some supplies, and pick up some more secondary quests. Your first stop is the Trade of Blades.

Trade of Blades

A-To City Core
B-Boddyknock Glinckle
C-Linu La'Neral
D-Grimgnaw
E-Sharwyn
F-Daelan Redtiger
G-Graxx

There are five henchmen available in the Trade of Blades. Linu La'Neral is a healer, Sharwyn is a bard, Daelan Redtiger is a barbarian, Grimgnaw is a monk, and Boddyknock Glinckle is a sorcerer. Choose a henchman that complements your own abilities--if you're a spellcaster or a rogue, for instance, you'll want Daelan or Grimgnaw to keep enemies preoccupied in melee combat. Each henchman also has a personal quest, which will stretch over the first three chapters of the game. Talk to them as you gain levels, and they'll tell you more of their story. See the next page for details.

Before leaving the Trade of Blades, talk to Graxx to get the gauntlet key. If you aren't a melee class, you'll need to persuade him. Once you're done here, it's on to the Moonstone Mask.

Neverwinter Nights

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