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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
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      While players were interfacing with early adventure games through a text parser, Ron Gilbert was at work planning the next step. The fruits of his labor became known as the SCUMM engine - with no disrespect to its achievement toward affecting computer adventure gaming - and was used in LucasArts' (then Lucasfilm Games) premiere adventure, Maniac Mansion. The SCUMM engine allowed one to construct commands elegantly with the mouse, without the need for typing. Over the years, SCUMM has been refined and now uses fewer words and more icons. It has been used in all LucasArts adventure games since Maniac Mansion.

In addition to the SCUMM engine, Gilbert introduced other elements in adventure game design - like never letting the player be killed, which eliminated the need to repeatedly restore their game in order to continue. Gilbert is also credited with inventing cutscenes, the noninteractive movies or animations that are used to break up the action and propel the plot and story forward. (Almost all games soon began to incorporate them into their designs). Finally, Gilbert is known for his classic Monkey Island series because it melded humor with adventure gaming, getting away from staid medieval themes of good vs. evil.

Gilbert took his creative prowess and helped found the edutainment company Humongous Entertainment. He recently formed a new division at Humongous called Cavedog Entertainment, where he will return his focus to non-educational gaming. The debut product is the real-time strategy game Total Annihilation.

At number 14...