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Trip's visions haven't always panned
out, but he has always had a vision for the electronic
games industry. As a marketing executive at Apple
Computer, Trip talked Joel Billings into writing his
first games for the Apple II instead of for the Northstar
(on which work had already begun). As founder of Electronic Arts,
Trip was right about the value of the recording industry
model for software distribution and the need to recognize
designers as artists. He was right about how good the
Commodore Amiga was as a game machine (but wrong about
its eventual place in the industry). He was right about
the future of CD-ROM (but bet too early on CD-I and 3DO,
respectively). And he was probably right about the power
of the so-called set-top box (but too much on the
bleeding edge of that technology). Hawkins has definitely
been the prophet for the computer game industry as the
New Hollywood, and the full effect of that paradigm is
yet to be seen.
At number 8... 
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