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    Trip Hawkins
      Trip's visions haven't always panned out, but he has always had a vision for the electronic games industry. As a marketing executive at Apple Computer, Trip talked Joel Billings into writing his first games for the Apple II instead of for the Northstar (on which work had already begun).

As founder of Electronic Arts, Trip was right about the value of the recording industry model for software distribution and the need to recognize designers as artists. He was right about how good the Commodore Amiga was as a game machine (but wrong about its eventual place in the industry). He was right about the future of CD-ROM (but bet too early on CD-I and 3DO, respectively). And he was probably right about the power of the so-called set-top box (but too much on the bleeding edge of that technology). Hawkins has definitely been the prophet for the computer game industry as the New Hollywood, and the full effect of that paradigm is yet to be seen.

At number 8...