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    John Romero
      John Romero may be known best for two things: his stint at id Software and his hair. Although many computer game developers look like rock musicians, Romero's influence exerts itself mostly from his design work on games such as Wolfenstein 3D, Doom, Doom II, and Quake. Through his design work, Romero has helped transform the 3-D action game into a genre all its own. The multitude of clones that followed the immeasurable success of Doom nearly mirrored his work on that product, evidence of which can still be found in many of today's 3-D games.

One of the reasons why - and it may very well be the main reason - that Romero's designs strike a chord in such a large contingent of gamers is his approach. Romero was once quoted as saying, "The reason I made games like those was because I wanted to play them, but they didn't exist."

Well-constructed and deeply designed games are Romero's passion. So strong is his passion, in fact, that he left id - the company he helped found; the company that made him a millionaire - because id would not utilize his design ideas in their games anymore. He banded together with some id alumni and others to form ION Storm, where, much to the anticipation of 3-D game fans around the world, he will have the freedom to explore game design to its fullest. ION Storm's new slogan: "Design is law."

At number 6...