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Serious gamers view the collected works
of Sid Meier in much the same manner that jazz
aficionados rhapsodize about the compositions of Duke
Ellington. Meier has always maintained that gameplay is
king, and this down-to-earth philosophy enhances nearly
every game he touches. From accurate flight simulators
and fast action mayhem to in-depth strategy games, Sid
has designed nearly every type of game, somehow infusing
them all with a "just one more turn"
addictiveness. In this age of the ever-popular
hybrid game, it's important to note that Sid busted genre
classifications wide open a decade ago with Pirates,
blending elements of adventure, action, strategy, and
even role-playing into a unique and satisfying whole. In
this age of AI specialists and 3-D gurus, watching Sid
work is a throwback to an era when programming and game
design talent rested in the same body. Sid could have
lived off his fame and the royalties from games like
Civilization, but he still codes away, looking to create
another transcendent gaming experience. Any game designer
who tries to tell you that he hasn't taken anything away
from a Sid Meier game is akin to a film director saying
he has never watched a Hitchcock movie. For Sid is our
Hitchcock, our Spielberg, our Ellington, holding fast to
his gameplay muse, rather than being seduced by the
latest technology.
Show me The Five Most Influential People
in Computer Gaming of 1996
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