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GameSpot Video Games, PC, Wii, PlayStation 2, GameCube, PSP, DS, GBA, PS2, PS3, Xbox 360, PlayStation 3
 
    Sid Meier
      Serious gamers view the collected works of Sid Meier in much the same manner that jazz aficionados rhapsodize about the compositions of Duke Ellington. Meier has always maintained that gameplay is king, and this down-to-earth philosophy enhances nearly every game he touches. From accurate flight simulators and fast action mayhem to in-depth strategy games, Sid has designed nearly every type of game, somehow infusing them all with a "just one more turn" addictiveness.

In this age of the ever-popular hybrid game, it's important to note that Sid busted genre classifications wide open a decade ago with Pirates, blending elements of adventure, action, strategy, and even role-playing into a unique and satisfying whole. In this age of AI specialists and 3-D gurus, watching Sid work is a throwback to an era when programming and game design talent rested in the same body. Sid could have lived off his fame and the royalties from games like Civilization, but he still codes away, looking to create another transcendent gaming experience. Any game designer who tries to tell you that he hasn't taken anything away from a Sid Meier game is akin to a film director saying he has never watched a Hitchcock movie. For Sid is our Hitchcock, our Spielberg, our Ellington, holding fast to his gameplay muse, rather than being seduced by the latest technology.

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