Far Cry 4 is a 'same game - different place' of its predecessor

User Rating: 7 | Far Cry 4 PS4

I bought this game on November 27th 2014 (18:54) making it the second PS4 game i have bought.

You play as Ajay Ghale and you arrived into Kyrat exploring the fascinating family history, or the ethically gray future of the Ghale’s faction, The Golden Path, and the dark places your choices can take it. The Golden Path’s bickering leaders, Amita and Sabal, are the emotional anchor for this part of the story. They’re unified in their goal to dethrone the despicable king of Kyrat, Pagan Min, but their conflicting personal philosophies cause volatile problems for the country. I was often conflicted about who to side with during single-player missions – both make strong ethical arguments for why you should, say, claim an enemy opium farm to fund your revolution, or destroy it to free Kyrat from narcotics. Where the Golden Path goes, and which missions become available, differ depending on who you choose to lead the revolution.

When Amita and Sabal aren’t involved, Far Cry 4’s cast of mostly poor characters compromises its campaign. The weaker half of the story relates to Pagan Min and his lieutenants. I barely remember what the missions were, or what completing them accomplished. Pagan Min is a great character, thanks to an excellent, gleefully sadistic and twisted performance from actor Troy Baker. But Min is completely misused. He has a thunderous introduction, followed by a disappointing, minimal presence throughout Far Cry 4’s 15-hour campaign. Worse, his poorly explained henchmen don’t have time to become interesting before vanishing from the story in sudden and confusing ways.

All in all, the plot is, unfortuantely, disappointing and for people who played FC3 it will feel like the creators didn't put a notice on this side of the game. Even the gameplay itself is almost identical to FC3. However, the things which were good last time are still good this time. The economy system is still rewarding. Everything in Kyrat has a cause and effect. Hunting and skinning animals lets you craft holsters to hold more weapons, or wallets to carry more money. Reclaiming enemy territory creates fast-travel points and opens side-quests promising huge cash payouts. Destroying propaganda posters unlocks new missions as well as earns experience points. XP unlocks new skills, like aerial takedowns, damage resistance, and riding elephants, which is both hysterical and actually useful. It also presents opportunities to become a better hunter — unlockable injections show off animal and enemy locations, or double the damage you deal and take.

Liberating outposts is more challenging in Far Cry 4 than in its predecessor, and more satisfying as a result. Take the stealthy approach and you can disable alarms individually to prevent enemy reinforcements, and use bait to attract tigers, bears, and other animals to occupy the enemy’s attention. The hard counter to this is the Hunter, a new, silent enemy wielding a bow and capable of charming animals into fighting for him. He creates another unexpected variable that made me think even harder about how these excellent combat systems worked together. Plus, enemy forces sometimes attempt to reclaim their territory, challenging you to drop what you're doing and fend off waves of ruthless soldiers. This also encourages you to take down specific strongholds that, when vanquished, cease the takeovers. Wrestling with the Royal Army like this puts an even stronger emphasis on outposts, one of the franchise's most alluring attractions.

Outpost battles — particularly the four larger fortresses owned by government officers — are at their best when a friend drops in for some two-player co-op. Adding another player to the volatility of Far Cry combat leads to new kinds of hectic, hilarious moments. Cooperative multiplayer also introduces new tactical opportunities, like having one player blow through the front door while another sneaks in through the back to stab distracted guards. You can, if you're patient and skilled, use Far Cry 4's Map Editor to create your own single-player outpost missions. At launch, most of the best missions are familiar takeover objectives, with a nice variety of snowy settings, evening assaults, and intricate, larger level designs.

Far Cry 4’s competitive multiplayer does a marvelous job of capturing the freedom, scale, and surprises of its co-op and campaign. The 5vs5 competitive multiplayer, called Far Cry Chronicles, sees two asymmetrical factions fighting in different ways, using the wide-open environments to their particular advantages. The Golden Path plays more like an aggressive FC player tends to - guns, explosives, vehicles, and traps. The Rakshasa, who borrow supernatural powers seen in Shangri-La, relying on invisibility, and different types of arrows for their bow.

I adore the Rakshasa style - teleporting with the Blink Arrow, whether for navigation, escape, or an instant kill, is a great tool. Summoning a tiger or bear to guard an area works beautifully. Chronicles also has a strong economy, with in-game successes earning coins to spend on new weapons, attachments, or skills, such as stronger stealth, faster movement, or a closer connection to wildlife summons. The maps aren’t terribly notable in Chronicles, and the modes are simple, unremarkable, but functional, but borders on miraculous that the heart and soul of Far Cry 4 found its way into a competitive mode at all. It’s a bummer that matches start whether or not teams are even, and that not a lot of people are actually playing it, because this is actually great.

The supernatural side-story set in Shangri-La stands out above nearly every other objective, online feature, and other Far Cry 4 success, though. It’s linear, by design, but introduces enough new and interesting ideas to have an identity of its own. Teaming up with a fierce tiger, slowing time, and firing five arrows at a time to take down fearsome demons is a huge change of pace. The myth is explained episodically, and while I didn’t fully understand the legend, I couldn’t seek out the next piece of Shangri-La’s weird, wonderful world fast enough.

Far Cry 4 feels like a Copy-Paste game from last time into a new terrain - Mountains. Graphically, The game is amazing on the 60 fps and so the Sound. If you like FC3 you will defenitely like this one.