I've been following this game since they released it. I feel as if they put their heart and soul into the game. Really excited to play, and yes I have pre-ordered the game.
E3 2011: Far Cry 3 - Demo Trailer
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- Jun 6, 2011
Check out some brand new Far Cry 3 gameplay footage.
I would so buy this game...if Ubisoft gave a crap about us and actually fixed games they released. I'll wait till a couple of months after releae. Chances are it'll be buggy and they won't fix it....Hope I'm wrong
this really looks good,i like the first one the second not so much,but this one is really looking good.
the only thing that was wrong with far cry 2 was the long distance travelling, hope they add a better source of fast travel
wow, that's crazy, what a novel new story! you're on an island, your boat's been destroyed, and all the people on the island are crazy and trying to kill you! oh wait...
Cant wait Evan though all my guy friends didn't like Farcry 2 but for my self i played it to the end i really wanna know the release date likely some time in 2012.
I actually yelled "woah!" a couple times throughout this demo. Love love love free roaming fps games like this.
wow this game looks f**kin bad ass..i cant wait for this game to come out..looks like they put alot of time into this game..including taking cover..shooting from taking cover..graphics look good..i wasnt a big fan of far cry 2 but i think this will redeem it
On a more serious note though, that Vass guy is a pretty good example of a well-realised character- the way he just acts and talks you know he's a guy you don't want to even talk the wrong way to.
"This is where Jason realises just how much trouble he's in." Yeah, I'd think the same too if someone tied a cinder block to my feet and threw me off a cliff.
@amaneuvering That's probably even worse since they really don't need to indicate where every single person is firing from too. Surely it's the player's job to look around and figure this kind of stuff out using more natural audio and visual cues, like the which direction the bullet sounds are coming from, and where they spot any kind of muzzle flash or character movement. Surely that's where part of the challenge and fun is supposed to come from. Also, like in the original Doom (the original Doom did this better than many modern fps games imo), they could actually have the player be slightly nudged in the direction of the bullet impact when they do get hit, in a way that works and makes sense without being overly jarring, and this would give them a nice indicator of which direction the bullet/shot actually came from. I just don't like unnecessary HUDs or anything that destroys the suspension of disbelief so obviously. The game is looking really good though.
OMG I think I came when during that stealth sequence when he does a jumping knife kill, then stabs a guy and throws it it at ANOTHER...Its the small things that do it for me in video games looks great
WOW Amazing absolutely amazing This is what FPSs are meant to be To create the feeling. Outstanding visuals alone cant produce this. Thats why Deadspace stands out a strong game
@amaneuvering: I maybe mistaken but to me it seemed like flashing red indicators indicated where nemy is shooting from, not a sign of you being hit.
Far Cry 3...... OMG!!! I played Far Cry 2 so many times; I finished that game more than 3 times always doing different ways and gaming styles, like, run and gun, then stealth, then less lethal as possible, then totally Rambo! lol. Far Cry 3 seems to have improved that experience! New moves, new story... omg!!!