I'm just getting this for the single-player, never was a big fan of multiplayer in the first place. (I only play agains bots in BO2 and UT3.)
We got to play two maps and two game modes to find out.
While Far Cry 2 boasted a long and varied single-player campaign, its multiplayer didn't really manage to compete in a post-Modern Warfare world. For Far Cry 3, a separate team at Ubisoft Massive is hoping to create a multiplayer experience that can compete with the shooting genre's heavy hitters, as well as carve a niche of its own. We were lucky enough to get to play the game at a recent preview event to find out how it's shaping up.
The first mode we got to play was Domination, a first-person shooter staple that should be instantly familiar to anyone who has played an online shooter. The map featured in this mode was called Sub-Pen--a small village made up of corrugated iron huts that surrounded a battered submarine pen. Raised areas offered sniping spots to fire at those capturing points, while zip lines allowed you to move quickly through the map while firing a handgun--which was not only a lot quicker, but way more badass.
As we quickly discovered, teamwork is vital in Far Cry 3's multiplayer. Whereas other shooters usually restrict medic abilities to those in specific classes, anyone in Far Cry 3 can revive their fallen comrades. If you're the person who has been downed, you can tap a button to keep yourself alive until someone hopefully rescues you--if not, you bleed out and are respawned after a short wait.
Then there's the new Battle Cry feature, which allows you to give a rallying cry that buffs up teammates around you. These perks vary depending on the class you're playing as, but they can increase the speed, accuracy, or health of those around you, which is useful for when you're all trying to capture a node.
Tagging is another feature based around working together. Whenever you tag enemies, fallen teammates or strategic points, you earn team support points that can be redeemed against bonuses. These include a scout that reveals enemy positions, and psyche gas, which blurs your opponent's vision and turns all other players into dark demonic figures. The inability to tell friend from foe is worsened by the fact that friendly fire is temporarily activated, meaning it's easy to kill a teammate in the chaos. If you do shoot at the wrong person, not only do you risk killing them, but you'll also be stripped of your own team support points as a result.
One of our favourite features was the animation at the end of each game. The top scorer on the winning team is given a choice--either to punish the highest-scoring member of the losing team, or to show them mercy. Choose punishment, and the loser is punched repeatedly in the face; choose mercy, and they are cut free and let go. Ubisoft Massive promises a mix of animation movies in the finished game to add a bit of variety.
The second game mode we got to play was called Firestorm, where you have to ignite an enemy fuel dump while defending your own. Each team has two supply points to protect, and teams need to work together to ignite both of the enemy's oil drums in quick succession. The Firestorm map we played took the form of a temple ruins, with oil dumps littered around an ancient ruined structure.
Getting to the depots and knifing the barrels released fuel that was then set on fire to cut off a good chunk of the map. At this point, the objective changes--a radio antenna is activated at the centre of the temple, and the attacking team races in to call in air support. If the defending team manages to hold control of this location, the fires are extinguished and the process starts again. However, if the attacking team holds it, they call in air support, and a plane flies in to add more fuel to the fire, setting the whole map ablaze and winning the game in the process.
Our preview session gave us a good taste of both Far Cry 3's standard multiplayer game mode and the more unique fire-based mode. We're also promised an improved level editor, as well as mobile apps that will allow you to unlock new weapons while you're away from the game. We had a great time playing Far Cry 3 in multiplayer, and thankfully we don't have too much longer to wait for the finished game, which is out on PC, Xbox 360, and PlayStation 3 in September. In the meantime, keep it locked on GameSpot for more on the game as we get it.
As long as the single player is up to scratch, I'll be happy. M/P only a means to extend a games life at the end the day
I assumed there would be video in this article...I am not trusting this Call of Duty loving website, thanks, but I want to see it for myself, not read some article.
I think tht anybody can revive their own fallen teammates is not a good idea, & I liked to see wht exactly tagging thing will do. Friendly fire is activated.... U knw there will be people who would shoot u on head on purpose.Animation at the end sounds interesting & it's good to see more different finishing things. Still I'll wait for more news & reviews.
If it has a good online multiplayer with split screen for friends physically sitting on my couch I am getting it!
@Cryptic_Shadow: Agreed, just more co-op in general. I'm tired of deathmatch shoot fests, and the person with the best guns or most hours of play time wins. I'd like to see more collaboration in gaming. Which is few and far between unless your forced to do so. And even then the collaboration is purely "everyone go here" or "here's a drop". There could be more engaging collaborative experience. Heck take any real world event that requires more than one person.
@shanethewolf: I agree for the most part, though I'd worry that we'd see less singleplayer versions, because of the huge following and purchases of games purely for multiplayer. Also what would happen with co-op games? That's sort of a singleplayer/multiplayer hybrid.
I wish developers would release multiplayer and single player games separately for a lower price. That way those of us who just want a single player game aren't paying for something we'll never use, and vice versa.
@Malaphisis: Have you ever play Far Cry Games? If not...then go try it out expect randomly commenting on here saying it's sucks. :P
I almost never play multiplayer games like this, because I had an absolutely miserable time my first few times playing Gears of War. The only exception was I played a ton of Brink...it was designed to be more team oriented, you couldn't hear other players, no friendly fire, and you were rewarded more for helping your teammates than for kills. I already pre-ordered Far-Cry 3 for the single player campaign, but if they can really pull off the team-work multiplayer and if I don't have to talk to or listen to other players, I just may give this a try, because it looks like it could be fun.
@KILLZoneKILLall garbage and repetitive are two completely different things......don't let your judgement be clouded by the bandwagons these days
It's always been about the map editor and single player campaign for Far Cry. I hope the team haven't got distracted by fleshing out the mp matchmaking experience to compete with CoD and not focused enough on the sp or map editor. That would be a shame since what I've seen so far looks promising indeed.
Watched the vid, the visuals are great and the style of it stays true to the source material but the resulting product looks like a clear CoD copy with a few tweaks. Hopefully it will have a public beta to test out the gunplay which, IMO, actually looks promising.
Domination...boring...battle cry...meh...firestorm...whatever...improved level editor...WHAT?!!? YESSSS!!!!! *pukes rainbows*
The only thing I care about is free roam (gta style) that would be awesome even though they'll never do that,FC2 multiplayer sucked imo map sharing was perfect though.
@mrfidget, i think you need to re read the article, he doesn't say a level editor for consoles at all. " We're also promised an improved level editor". Unfortunately I can almost guarantee the console versions will not get a level editor, that is what we have to put up with!
WAIT DID HE SAY LEVEL EDITOR!??!?!?!? FOR CONSOLE?? BECAUSE THAT WAS THE BEST PART OF FARCRY 2!! IF THERES A MAP EDITOR I AM GOING TO BUY THIS GAME FOR ALL OF MY FRIENDS
"Psyche Gas, which blurs your opponent's vision and turns all other players into dark demonic figures. The inability to tell friend from foe is worsened by that fact that friendly fire is temporarily activated," Awesome. Also @hystavito, there are plenty of games out there that require teamwork to be SUCCESSFUL. TF2 is a good example. Having the better players doesnt always mean the better team. I'm hoping the game promotes teamwork enough. There will always be the ones who wont use teamwork.
If Far Cry 3 can be different than COD then yes the multiplayer is worth howling over.... If you go into multiplayer and can honestly say that it's unique or that it is fun then it's worth howling over.... Personally I liked the randomness of the first game's multiplayer, the insane maps people would come up with made it so most matches everyone was on even playing field except maybe the author of the map..... Far Cry 2 multiplayer felt too forced, too rigid, too COD and I never stuck with it, I maybe played 15 matches and got bored....
After seeing Guy Cocker wrote this I was forced to read this to myself in an irritating British accent.
I would show mercy and let him go if the top player was a worthy adversary and competing with me, meanwhile the rest of his team was playing like a losing sack of organic material all game. Also, idk about these "perks". They seem kind of... odd? I would have to try it before I bash it, but it almost sounds like it was thrown in to add excitement or something. I hope the gunplay is exciting enough by itself.
Gameplay video : http://www.youtube.com/watch?feature=player_embedded&v=4-jo-AX_7V4
I'd give an 'A' for effort. Anyway, interesting. Though this is definitely not why I'd buy the game.
- Release Date: Dec 4, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.