- Member Since: December 23, 2012
- Posts: 3
- Member Since: December 10, 2009
- Posts: 244
It took me 40 hours to finish the game. I did all the side missions and collected all but one relic.
You think 40 hours is too short of a game? After playing any game for 40 hours, I want to move onto the next game. If anything, I think 40 hours is too long to spend on any game. Even a game as awesome as Far Cry 3.
- Member Since: September 1, 2004
- Posts: 18342
- Member Since: December 23, 2012
- Posts: 3
- Member Since: June 10, 2006
- Posts: 12
- Member Since: May 19, 2009
- Posts: 275
I beat the game Today after a week so far i thought it was too short. The time it takes to complete only the story missins on the entire game was the entire time i spent in far cry 2 in just the first part of the world. I thought vaas's death was too easy in that halucination he shoudl of fled and made a twist mind you he killed most of your friends and stabbed you there should of been like hot's death. Anyways I think after unlocking all the outpost there should be computer generated (infinite) wanted dead and hunter quests. It would be All randomly generated like a dozen guys or more in a random part within 300 meters from the outpost and you can non stop do them and instead of xp you get cash to keep buying ammo. After all the side missions were done there was nothing to do. I didnt like the multiplayer and i thought the coop was ok but i dont see the point in getting relics and stuff and unlocking weapons if there are no more enemies. Also there should be an option that i can carry attachments with mt like in the menu i select the attachments for my gun but i can take only the selected ones on or off. That way im not carrying an entire arsenal of attachmets but when i need a sniper suppressor i can you it or i can take it off or equip different ones at the store and have the choice of thoseVaasBrody
Great ideas. I wish they had implemented that infinite wanted dead thing. BUT all of them had to be custom made to put the right enemies in the right spots so I don't see how it could be randomized unless they make you redo all of them, which would be the same as starting a new game.
- Member Since: March 26, 2013
- Posts: 1
- Member Since: April 6, 2013
- Posts: 1
- Member Since: August 24, 2005
- Posts: 13713
Far Cry 3 is a great open world game but once you beat and collect everything, there isn't much to do. it's not like Grand Theft Auto IV where it's fun to just roam the streets and do random stuff lol but resetting the outposts definitely adds a little more fun to Far Cry 3 since you can take down an outpost however you want. I've been trying to collect the rest of the relics and the treasure, havng the outposts and bad guys still around makes it a little less boring.
- Member Since: September 30, 2002
- Posts: 1777
At least a couple of their mod packages feature Neverland 2 for FC3. This installs a "take", or "no take" option for enemy camps. If you select the no take option, you capture the camp, but enemy troops continue to spawn in the area. When you leave the camp it reverts back to the pirates/mercs. Allows for a much more dynamic type of gameplay, and if you avoid the main missions, or at least the last one...........it's pretty much an endless shoot fest with the pirates/mercs. Not sure if the mod is available as a stand alone or not; you should be able scope that out in their file category section.
Of course.....................if you're a console gamer............................. :(
- Member Since: April 26, 2013
- Posts: 37
- Member Since: April 29, 2013
- Posts: 7
- Member Since: August 16, 2009
- Posts: 337
Resetting the outposts would provide enemies to kill. I'm trying to avoid finishing the story missions and I just wander around between assignments. I only did enough of the story to get the south island unlocked and on the south island I'm in the middle of doing the Doppleganger mission but first I wanted to unlock all the remaining radio towers.
Leaving outposts alone keeps the roving road patrols going and for them I set mine traps and harvest loot from the bodies and reinforcements that come to check it out.
There's a few parts of the map where I've noticed enemies respawn even in cleared out areas like a shore base on the north island. But as I wander around sometimes I go on a relic kick, check loot boxes, attack random groups of hostiles, etc. and then every now and then do some more of the story mission. IMO the game is an excellent blend of Fallout 3 and Just Cause 2.
- Member Since: December 20, 2007
- Posts: 60
Sorry to bump an old post but I've just finished the game (after a period of finishing my old games ready to focus on GTAV).
It took a good few weeks to finish it for me. I'd spend a few hours finishing missions and then a lot of time running round the map collecting the loot boxes and relics. I've just about finished the story and to me the whole thing feels quite long in comparison to other games, especially considering the extras. I'm glad I took the long route because I'd have missed out on alot if I'd played just to storm the story.
Compared to FC2, FC3 is in a different league. I didn't complete FC2 because I spent nearly 60 hours (frustrated hours of instantly respawning outposts, unexplained weapon jams and every AI on the map screeching their car to a halt to attack you for no reason) and never felt like it was going anywhere.
I'm glad it finished at a point where there's nothing else to do. That's how games used to be. We all like sandbox but sometimes it's not necessary to feel like the game is endless, infact I find that negative sometimes because I find it hard to evaluate if I've got the full value of the game or not if there's no definitive end.
Side missions kept meamused, the missions weren't too challenging but allowed the freedom of approach so you could switch tactics if you died and the collectibles gave rewards that helped towards the story (signature weapons for example).
The only thing that kind of annoyed me a bit was I did like pushing my luck to see how deep into unexplored territory I could get unlocking radio towers. Once you get your 'Uniform' on the south island, you don't get attacked anymore so radio towers could be unlocked without any threat and it took the point out of going for guard posts.
Oh well... excellent game. Absorbing, twisted at times and visually beautiful. Well made cosidering how consistent the framerate was throughout.