3D clone of Fantasy General but still just as nice!

User Rating: 7.5 | Fantasy Wars PC
Fantasy Wars seemed to be the 3D clone of Strategic Simulations's Fantasy General. The unit classification and battle mechanics are very similar with some minor improvements.

Attack types and sequence are still restricted to Melee, Skimish, and Missile. However, instead of just generic perk to specific units, units are now able to gain perk traits whenever they gain a level. These perks either improve the unit's base stat outright, or at certain terrain condition, or some special abilities such as Cause Fear, Forced Marches, etc.

But unlike Fantasy General, where research points are needed to research new units type, new units type are automatically available after specific missions. The main improvement over Fantasy General is that terrain modifiers. It is much more advanced as in different units perform differently at different terrains. For example, heavy infantry get penalties in forest, while light infantry excel in difficult terrains. Two separate sets of modifiers apply to the defender and attacker, as such, significant bonus can be applied to the defender or attacker if they make good use of the terrain - terrain is not just about movement points or some small bonus, but plays a big part in the overall strategy. You have to recognise the unit types array against you, and decide how you wish to engage them. Although this will be difficult if you are aiming for a Gold Medal (to complete the mission within a time limit). The rest of the mechanics follow Fantasy General very closely, as such Archers and Air units are able to provide support to adjacent friendly units.

Overall the plot is simple and boring, but the old-school would love the "remake" of Fantasy General in 3D! The differences between unit for factions are also significant enough to make the tactic usage different! And it is not as difficult as described. I have gotten Gold Medal for all my missions (with some reloads) at normal mode. Just about as hard as typical war gaming. The variances in damage casualty is not big, so overal strategy plays a great part.