Anyone play this game with a death = game over rule?
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- Jan 9, 2012 10:05 am GMTI got to thinking about it, and Fallout one seems like a great game for this. Puts some challenge and fear back into playing. The game seems short enough to make this feasible, unlike Fallout 2, plus it seems to fit well with the depressing/grim atmosphere this game has over it's sequels.
Anyone else agree? Gonna start playing this way next time i get interested enough for another run through
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Chuck Norris roundhouse kicks YOU for 1299 damage. you have died from pain and suffering - Jan 9, 2012 6:41 pm GMTI've never been that good of a player. Plus, I've seen some outrageous bad luck whenever I thought I was invincible.
Doing an Iron Man run and dying to a mass of critical hits in the final boss battle just wouldn't be my idea of fun.
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Jove the Sleep Depraved. - Jan 9, 2012 7:56 pm GMTThat's part of the beauty! Success in your quest isn't assured! No safety net of unlimited reloads.
The game goes from a *when* you succeed and save vault 13 from extinction to *if* you succeed, and to me that takes the game through the roof. Give it a try, and see how much more alive everything seems. You'll feel the dread through the more haunting musical pieces, you'll savor every stimpak, piece of armor and clip of ammo. You'll truly appreciate non-violent solutions to problems, now that death is a real threat to you. The game will pulse with new life, and through new eyes you'll come to love it all over again in a brand new way.
I've seen the light my brothers, and i'm HERE to SHOW you the way!
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Chuck Norris roundhouse kicks YOU for 1299 damage. you have died from pain and suffering - Jan 10, 2012 8:19 am GMTEternal_SorrowX posted...
That's part of the beauty! Success in your quest isn't assured! No safety net of unlimited reloads.
The game goes from a *when* you succeed and save vault 13 from extinction to *if* you succeed, and to me that takes the game through the roof. Give it a try, and see how much more alive everything seems. You'll feel the dread through the more haunting musical pieces, you'll savor every stimpak, piece of armor and clip of ammo. You'll truly appreciate non-violent solutions to problems, now that death is a real threat to you. The game will pulse with new life, and through new eyes you'll come to love it all over again in a brand new way.
I've seen the light my brothers, and i'm HERE to SHOW you the way!
Well, I know what you mean. I play NetHack which has always been "death = game over." The game deletes the save file when you load it. Die and no save file is created.
The problem with that is it's a horrible way to learn the game, especially since every new NetHack game randomizes the appearance of the potions, scrolls, rings, wands, and spellbooks. So the learning curve is doubly steep, not just a cliff but at a forty-five degree angle sloped toward the player.
I finally started copying the save file so I could play the normal way to learn the game. It worked because the game had already taught me to feel despair at dying. So I took deaths much more seriously and learned from them. Now I can play on public NetHack servers, where it's not possible to copy the save file, and occasionally win the game.
Now, as far as Fallout goes, iron man games are lot easier. You can learn the game while using unlimited reloads, then switch to iron man when you're ready for the challenge. It does add a new dimension to the game, no doubt. Far more than just difficulty. You start playing strategically, not just tactically.
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Jove the Sleep Depraved. - Jan 15, 2012 5:25 am GMTNever been tempted to do an iron man run, because well, it would force me to speed thru the game.
the game can be beaten in under an hour, and I've certainly not saved for that long of time.
the main thing that can kill me I guess is the super mutants thru the door in the millitary base with their minigun critical surprise burst
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If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, 2006. - Jan 17, 2012 12:52 pm GMTThe game seems short enough to make this feasible, unlike Fallout 2,
Heh, quite the opposite of how I think, it seems. I haven't done an ironman runthrough of Fallout 1, but I've done multiple ironman runs on Fallout 2. (Which includes no reloading of any kind, save for quitting for the night then loading it back up the next day where I left off.)
It might be longer, but I feel it's the easier of the two for this sort of thing.
Doing an Iron Man run and dying to a mass of critical hits in the final boss battle just wouldn't be my idea of fun.
Aw, but having to fear and deal with bad luck is part of the fun...The first time I tried one I was *almost* done, had gotten to San Fran, and had gotten things from Navarro (this is with F2, remember) and was just going back finishing off some quests. There I was, suited up in power armor, sporting a gauss rifle and mega power fist...and when I went back to clear out some measly Mordinos, I took a critical hit from burst fire at point blank range.
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Everybody in NCR gets a pony. They're mutant ponies, but they are ponies. - OldAlchemist - Jan 18, 2012 8:18 am GMTsee, personally if that was the case in fallout 2. I'd just go and get some caves full of molerats and headshot them with hunting rifles from range, until I got big enough, 2 ranks of lifegiver an 40 levels.
at which point being crit for 400 damage is like, wow, that WOULD have killed me, except it didn't because I got 700 HP.
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If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, 2006. - Jan 18, 2012 11:04 am GMTHeh, if you want to spend that much time on a runthrough, more power to you...but I know I don't! And it's not like it's necessary anyway - I've been succesful as well, and I never did any type of powerleveling.
In fact, that particular example is just showing how you shouldn't be cocky in an ironman, since the reason I took said hit is that I was thinking, "Eh, I may have plenty of ammo, but I don't really want to waste a gauss shot on him...I'll just bring out the power fist." Had I simply shot him in the eyes like a good little Chose One, things would have been fine.
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Everybody in NCR gets a pony. They're mutant ponies, but they are ponies. - OldAlchemist - Feb 12, 2012 11:08 am GMTI've played it through before without dying, though at the time I wasn't intending to quit if I had died. Once you know how to build your character, and where to go and when, it's actually very easy to get through this game without ever being in serious danger. The only part that's truly dangerous is the random encounters around the military base, and even the danger from those is limited to the low possibility of a critical hit from a minigun. Beyond that, with the right build you can talk your way through pretty much every mandatory confrontation.
Getting through Fallout 2 without dying is tougher, though I've done that too. One time I came very close to getting all the way through while killing everyone in every town. Stupid critical-hit-happy bounty hunters... - Feb 13, 2012 11:35 pm GMTI stick to very narrowly defined character builds, some focus on stealth, some diplomacy, etc etc etc. I don't just make a character i know is beastly and go do everything the same way every time.
That being said i've failed every single attempt, and have since given up. The title of iron man isn't got everyone! Cheers to those who attempt it, and congrats to those who succeed! It sure as hell makes the game come alive imo
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Chuck Norris roundhouse kicks YOU for 1299 damage. you have died from pain and suffering - Feb 14, 2012 7:25 pm GMTEternal_SorrowX posted...
I stick to very narrowly defined character builds, some focus on stealth, some diplomacy, etc etc etc. I don't just make a character i know is beastly and go do everything the same way every time.
That being said i've failed every single attempt, and have since given up. The title of iron man isn't got everyone! Cheers to those who attempt it, and congrats to those who succeed! It sure as hell makes the game come alive imo
From NetHack I learned that the secret to Iron Man isn't just having a beast of a character. It's not taking chances.
- If you take chance with a 10% risk of dying 6 times, that results in a 50/50 chance of being alive at the end.
- If you take chances with 1 in 20 (5%) risk of dying, after 14 of them there's 50/50 chance you'll be dead. (Fifteen chances at 95% confidence is playing with fire.)
- If you never take a chance greater than 1% chance of fatality, then it takes 70 of them before you've got even odds of surviving. 99% confidence will still easily get you over the course of a long game.
It boils down to never taking any risk that can possibly be avoided, and learning to run away from battle if the odds aren't at least 100 to 1 in your favor.
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Jove the Sleep Depraved
http://primal.wikia.com - Feb 16, 2012 6:41 am GMTso instead of 'ironman' the better word is coward?
like a RE4 knife run? the emphasize is on RUN.
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If the next one is called, because of his MO, the underwear bomber, you'll know I'm on to something. Calvin Trillin June 16, 2006.
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- Publisher(s): Interplay
- Developer(s): Black Isle Studios
- Genre: Role-Playing
- Release: Sep 30, 1997 (US) »
- ESRB: M
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