Tygravius, just a reminder that bethesda is just a publisher in this sequel,nothing more, unlike fallout 3 where they developed it.
Fallout: New Vegas Updated Hands-On - An Hour in the Slums of Freeside
We have only one precious hour to explore the slums of Freeside on the outskirts of New Vegas at QuakeCon 2010. Will we make it out alive?
QuakeCon 2010 is under way, and as it turns out, id Software's parent company Zenimax Media is showing new games from another subsidiary, Bethesda Softworks, including Fallout: New Vegas, the next chapter in the Fallout series from Obsidian Entertainment (a studio that includes several of the designers behind the original Fallout games of the late 1990s). We sat down with an entirely new area in New Vegas, Freeside, with a powerful character and not a whole lot of direction. Sadly, we had only an hour to play the game and weren't able to make all that much progress, though we got a good sense of some of the game's new content and quests. Please be advised that this story contains minor plot spoilers.
Our session began with a male character at the edge of Freeside, a garbage-filled, broken-down slum filled mostly with petty thugs, piles of junk, and the occasional revitalized postapocalyptic casino. We started with a basic mission of trying to enter New Vegas from the main gate, and followed our compass in the lower-left corner of our screen down the street until we saw what appeared to be a gun battle in the streets. Apparently, a few Freeside thugs were engaged in battle with a frosty-haired, pinstripe-suit-wearing dead ringer for the late, great Sammy Davis Jr. named "Old Ben."
Being the upstanding citizens we are, we pitched in to help defend the beleaguered non-player character (which had a proper name) from the similar-looking thugs (who did not have proper names). To tell you the truth, in all the excitement, we kind of lost track and may or may not have accidentally fired a shot or two at Old Ben using the game's VATS zoom-in combat system (which, just like in Fallout 3, pauses the game and lets you aim at specific body parts on your target). And we may or may not have accidentally on-purpose zoomed in on Old Ben to unload a few shotgun shells directly into his face. And this may or may not have had anything to do with the fact that Old Ben was using a .44 Magnum, the most powerful handgun in the world (which would blow a punk's head clean off)--a gun we didn't yet have in our inventory. But mainly, it was the upstanding citizen thing. Shockingly, once the thugs were dead, Old Ben had the nerve to open fire on us, and, like any right-thinking citizen of the postapocalyptic wasteland, we defended ourselves by sneaking in close, opening up VATS again, and emptying the contents of our shotgun into his cranium. It was only fair.
So, we took Old Ben down and picked up his shiny hand cannon, and, feeling pretty good about ourselves, turned our attention to a band of what appeared to be greasers from the 1950s called the "Kings." We opened fire on one with our Magnum and, as advertised, blew his head clean off in trademark Fallout 3 slow motion and whacked his friend in the same fashion, beheading and all. It was the other three Kings guys we didn't account for that somehow got the best of us, firing at us on all sides, and soon our character was taking a dirt nap.
We then restarted from our original position and decided to try a less homicidal approach, maybe even talk to a few characters before shooting. We followed our compass to the New Vegas gates, which were guarded by "Securitron gatekeepers"--giant police robots with a comical retro-future look that could have come out of The Jetsons. The metal monsters were basically giant steel boxes mounted on a unicycle wheel with an antenna on top and a TV monitor display in front showing an exaggerated cartoon caricature of a grumpy policeman. One police robot immediately approached us once we neared the door and demanded the right to run a "credit check" on us--which essentially meant that we had to either attain passport documents (through a series of quests), bribe it with 2,000 bottle caps (which we didn't possess at the time), or hack it using the science skill (our character's skill was insufficient).
Rather than risk violent death yet again, we instead set out to find a passport, first making the acquaintance of Old Ben who, as it turns out, is a capital fellow who wants to contribute some good to the lawless slums, especially given his shady past as a guard, a butcher, and an "escort" (and for the record, the term "escort" here doesn't mean that he protected other characters by walking alongside them; it means the other thing). In order to get the proper papers, we had to work with the King's gang (rather than just slaughter them), which meant that we had to speak with the gang's leader, a man known simply as The King, who hung out in a nearby music shop dedicated to, of all things, musical impersonation, and which required a loading screen transition to enter. For those who can't quite place the reference of working with 1950s-era greasers in Las Vegas based in a musical impersonation shop and led by a man named The King, you'll figure it out when you meet the man in the gang's headquarters and he thanks you (thanks you very much) if you decide to work for him.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Oct 19, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Fallout: New Vegas
- Publisher(s): Bethesda Softworks
- Developer(s): Obsidian Entertainment
- Genre: Role-Playing
- Release:
- ESRB: M
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