@Greblokneb: That's hardcore mode, which is a more "purist" way to play the game. Don't worry, you'll have an option.
Fallout: New Vegas First Look
The series makes its way back to its West Coast roots in Obsidian's upcoming postapocalyptic role-playing game.
There will definitely be gambling in Fallout: New Vegas. Whether or not the other wonders of Las Vegas--like buffets--will be included remains to be seen, but for now, we were assured that once you make your way to the strip, there will be a variety of ways to give up your hard-earned cash. At the Bethesda Gamers Day held in Las Vegas, Obsidian presented an hour-long demo of its upcoming role-playing game set in the dry and desolate Mojave Wasteland. Several members of the development team came from Black Isle Studios--the creators of Fallout and Fallout 2--so the game's story and setting will likely feel more familiar to those who had played the first two games.
Your character's introduction to the world is not a 16-year process that takes an hour. Unlike Fallout 3 where you start from birth, in Fallout: New Vegas, you begin the game as a courier who gets shot in the head over a package and is left to die in a shallow grave. Lucky for you--or else this would have been a very short game--you're rescued by a robot named Victor and then nursed back to health by Doc Mitchell. The rehabilitation process essentially acts as the character creation setup, where you can customize your looks and tweak them with an age slider. You'll also use a vitomatic vigor tester machine to determine your S.P.E.C.I.A.L stats. In a way that is similar to seeing a therapist, the doc gives you a personality test to determine your skills and define your character. He'll ask you questions like what comes to mind when you hear the word "dog" or "light," and the responses you give can be straightforward or slightly disturbing. For example, a couple of the optional responses for hearing the word "mother" included things like "cookie jar" and "human shield." Next, we were given several statements like "Conflict is not in my nature," and as with a survey, we had to select how much we agreed or disagreed. Our final test was a Rorschach test, where we picked the best answer to represent an ink blot that was displayed. The whole process took no more than five to 10 minutes, so after selecting barter, explosive, and gun skills for the purpose of the demo, the doc handed us a Pip-Boy to manage our status then told us to head toward the saloon.
At any point in the game, you can switch to Hardcore mode, which was added for those who want more of a challenge. In Fallout 3, you would heal instantly by using stimpaks, but with Hardcore mode in New Vegas, healing happens over time, so even if you use a stimpak, you'll have to seek out cover and wait a few seconds to recover. Similar to the radiation meter in the previous game, this time, you have a dehydration meter where you'll need to drink and hydrate, as well as eat certain types of food to offset negative status effects, which can eventually lead to death. Ammo will have weight, so you'll need to manage that accordingly. Project director Josh Sawyer mentioned that this is meant to provide more of a challenge, as well as immerse you into the world of Fallout.
The town we were in was based off the real ghost town of Goodsprings, which is a sleepy, deserted town that doesn't have much going for it other than the local saloon. For those who felt that Capital Wasteland was too bleak, New Vegas is a bit livelier--at least as lively as a barren desert can get. The Mojave Wasteland was spared from being leveled by a nuke, so there's some semblance of life when you walk past the welcoming Joshua trees and rolling tumbleweeds. Our first stop was to meet up with Sunny Smiles, a strong-willed young woman who will teach you the ropes on how to survive in the desert. Those who are familiar with Fallout 3 can easily skip the tutorial section of the game and just take off into the sunset, but for the purposes of the demo, we tagged along to help shoot some geckos that were messing with the town's water supply.
Using a varmint rifle, we watched several overgrown geckos' heads explode with a few quick shots. There's a kill cam that can be set, which slows down the final shot and makes your kills feel more cinematic, but this can be turned off if you don't like seeing limbs fly in slow motion. Sawyer said that geckos were a favorite from Fallout 2 and that there will be tougher versions to fire at later in the game. The core controls, as well as the Vault-Tec Assisted Targeting System (VATS), remains mostly the same, and we later found out that special skill options have been added for melee attacks. Sawyer explained that there wasn't a lot of development time for New Vegas, and because a lot of people played Fallout 3, the developers didn't want to make any drastic changes--just improvements to the existing controls. He also said that aiming should be more responsive, reactive, and predictable. To discourage players from always aiming for the head, certain weapons will be more effective against limbs. At times, a red shield icon will appear to let you know that you're dealing less damage per shot and that it might be a good idea to switch targets to conserve precious bullets.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Oct 19, 2010 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
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Fallout: New Vegas
- Publisher(s): Bethesda Softworks
- Developer(s): Obsidian Entertainment
- Genre: Role-Playing
- Release:
- ESRB: M
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