The best amongst the DLCs. But still an awful DLC

User Rating: 6.5 | Fallout 3: Mothership Zeta PC
The game begins with you investigating a downed alien ship, when you are transported off to an alien ship. There you find that the aliens are performing all sorts of experiment on abducted people and they have abducted people from all over the world and for a long time. You fellow passengers include another Wastelander, a Kid, a Soldier for during Operation Anchorage, a Chinese Samurai (or perhaps Japanese), and a Cowboy. Yeehaaw!!!! Anyone, you are soon tasked with the duty and responsibility of getting off this ship. The new alien weapons are great as is the healing archway. This archway heals you to the full, but it needs to be recharged before it can be used again. These archways can be found almost everywhere on the ship. Also there a lot of teleportation matrices. These matrices teleport you to another matrix as long as both of them are powered up. Also there are a large number of drones that can be controlled if you have a controlling unit.
The game is heavily bugged however. Like in the beginning, you are to stage a fight with a fellow passenger, Soma to lure the alien guards into your traps. However, I punched her a bit too hard maybe and she died. It should be noted that Soma is needed to complete a quest. But the best part of the glitch was that my Quest Log showed that all the Quests related to Soma were completed. Furthermore, when in the final battle, when you fire upon the enemy ship, the ship vanishes, then only appears when it is firing. And trust me that there is no invisible thing going on here. It is a glitch.
These and loads of other bugs make this DLC a real pain to play