A great expansion with a new area to explore filled with activities (which was lacking in the previous DLCs).

User Rating: 8 | Fallout 3: Point Lookout PC
After all the DLCs I have played for Fallout 3, one of my major criticisms was that even though there's plenty to see, the locals felt empty in some way. Running on that thought when booting up Point Lookout, I was pleasantly surprised that this was not the case. It actually felt like a worthy addition to the Fallout series as not only they opened up a new area, there are quests galore to complete.

So Point Lookout is located along the coast of Maryland I believe. It's a swampy area that's wasn't directly hit by the bombs but the world has left behind. The only way to get to Point Lookout is by the ferry called the 'Duchess Gambit'. Once installing this DLC, you'll get a message titled 'The local Flavour' which triggers the starting point of this adventure. Note though it's best to take your best equipment as its one tough DLC to beat. And to make matters worse, the people who can repair your equipment are not so good.

I was pretty awed once arrived at Point Lookout as it looks reasonably eerie. Filled with fog, you see a lighthouse in the distance and close to that, a derelict looking mansion. In front of you seem to be an abandoned carnival located across the peer. And to add, a Ferris wheel stands motionless to your left – like a reminiscence of the Ferris wheel in Pripyat, Ukraine. A great backdrop to this setting as it does set that deathly, deserted silence long forgotten by humans.

The area of Point Lookout I think is around one sixth of the Capital Wastelands. Quite large considering and thankfully, there are a decent amount of quests to do; five main ones, five side quests and one unmarked. Completing the main quests will score you three achievements and locate all the sites scores you the 'bog walker' achievement. So Point Lookout not only rewards you for completing the missions but exploration as well. And it's definitely worth your time exploring as it got some interesting areas, even some reminds me of The Blair Witch Project.

With any good DLCs, there are new critters to dispatch and of course some old friends. Because of the swampy nature, don't be surprised that the area is infested with ghouls of all types. And if you haven't met the 'ghoul that ends all ghouls' (aka the reaver) well they are here in full force. You will notice them by their smoky appearance and able to throw radioactive guts that does damage equivalent to a grenade. Personally I hate them as they are tough as nails in both melee and range. There are other critters as well however I won't spoil it for you though.

Even though this area will be unlocked once you get out of Vault 101 however make no mistake, it's no walk in the park. Out of all the DLCs, I felt this one is the hardest and of course adding those reavers certainly bumps up the difficulty. Even those tribals wearing just rags are hard to dispatch. It's odd that I need to wear my full ranger's armour to protect the occasional onslaught of tribals. But considering I played it on hard, I cannot say about how the lower difficulty fairs. And to make matters worse, there are only two people who can repair your gear and their skills are extremely low.

The suggested completion time is around four to five hours. I'm not sure if the suggested time only refers to the main quest however, me being a completionist, completed it just over the ten hours mark. That's including knocking off all the quests, obtained all the achievements and explored the entire area. That said, out of all five DLCs, this is the DLC to play as it felt like a decent expansion with a new area to explore filled with activities (which was lacking in the previous DLCs yet Broken Steel boosts the level cap to 30).