I was hoping to see a construction set from Bethesda. I could just see our top modders having a go at Fallout 3!
Fallout 3 First Look - A Classic Series is Resurrected and Reimagined
After years of secrecy, we finally get a first look at the next big role-playing game from the makers of Morrowind and Oblivion.
Regardless of what choices you make in the game, you'll need to fight for your life against foes, both human and mutated. As we previously noted, combat can be done in real time, just like in an action game. If that's the case, the game is still doing dice rolls, taking into account your character's skills and abilities, but that's all transparent to you. Or you can pause the action at any time and engage in traditional Fallout-style combat, using the Vault-Tec Assisted Targeting System. VATS allows you to use any action points that your character has to target enemies. Combat will then unfold in real time before pausing again. You can go even further and target specific portions of an enemy, such as crippling a leg or slowing an enemy down (useful if you don't want the foe anywhere near you). One example that we saw involved shooting the antenna off of a giant ant, thus blinding and confusing it to the point that it attacked nearby ants.
Fallout has always been known for its ridiculously over-the-top violence. For instance, if you fire a shotgun at point-blank range in the original game, bodies explode in showers of gore. As Howard noted, that tongue-in-cheek splatter is part of what made Fallout so much fun. And that's something that Bethesda is working to capture in Fallout 3. Heads will explode, limbs will get sawed off by gunfire, and we even saw eyeballs fly out of their sockets then roll down an incline. This will be the case especially if you have the infamous bloody mess character perk, which boosts the odds that each death you cause becomes a spectacular one. Bloody mess is just one of the many returning character perks from earlier games, though Bethesda is adding plenty of its own as well. Fallout fans will also be happy to know that the game retains the series' S.P.E.C.I.A.L. system, which builds your character around attributes (strength, perception, endurance, charisma, intelligence, agility, and luck); skills, which are things that you learn, such as repair skill; and perks, which are innate abilities. As you level up in the game, you'll have the opportunity to improve your attributes, learn new skills or improve existing ones, and add up to 10 additional perks to your character. In Fallout 3, your character can advance to a maximum level of 20, though by then you'll be close to finishing the game anyway.
The weapon, armor, and equipment system is similar to Fallout, as well as other RPGs, because you'll recover plenty of items from defeated foes or the environment. These range from conventional gear to some ludicrously overpowered stuff, like the Fat Boy, a portable nuclear bomb catapult. Weapons and armor will deteriorate with use, but you'll be able to restore them by using your character's repair skill along with duplicate versions of whatever you're repairing. In other words, you can cannibalize parts from one item to fix another, as long as they're identical. You can't strip parts from a pistol to repair an assault rifle; you have to have the same version of assault rifle. As weapons break down, their capabilities worsen. For example, the weapon's rate of fire will slow, its accuracy will decrease, and so on. Having a fully restored weapon versus one that's falling apart is like the difference between night and day. Or, you can create your own weapons from various parts.
All this will come alive with a level of detail that's much higher than in Oblivion. Fallout 3 uses an enhanced version of the Oblivion graphics engine, but many lessons have been learned from that game. One thing that Bethesda has had to work on is making the nuclear wasteland actually look good. Many of the locations in the game need to look completely dilapidated, so a lot of work was done to make surfaces look pockmarked and gouged. The interior of Vault 101 borrows a lot of contextual themes from the original games, and it exudes a cool, retro-tech feel to it. The creatures in this game also look impressive, like the super mutant behemoth, a gargantuan foe that could have been ripped out of the postapocalyptic sci-fi shooter Gears of War for the Xbox 360. Even the human characters look far more lifelike than their counterparts in Oblivion because they now have realistic-looking skin and facial features. Even better, the human characters will stand out more as Bethesda has enlisted between 30 and 40 voice actors. So not only will the humans all not sound the same (a problem in Oblivion), but they'll also have unique dialogue. That should rectify one of the major issues with Oblivion, which was that most characters had no personality and their only purpose was to serve as an information kiosk of sorts. However, that wouldn't be Fallout because the series is known for its memorable characters.
What Bethesda showed us looked extremely polished considering that the game is more than a year away from shipping, but there's still a lot of work to do. Because its games tend to be so huge in scale, Bethesda makes them by creating a small portion of the world and getting absolutely everything in it to work perfectly. Once all the issues are hammered out and the concept is proven, the developers can then rapidly create the rest of the world knowing that the foundation is solid. That's the stage that Bethesda is at, but based on what we saw and the company's track record, there's every reason to believe that Fallout 3 is going to big. The designers clearly have a reverence for the original games--and it shows. Fallout 3 won't be Fallout as you may know it, but it promises to be a Fallout game nevertheless.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Oct 28, 2008 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
Fallout 3
- Publisher(s): Bethesda Softworks
- Developer(s): Bethesda Game Studios
- Genre: Role-Playing
- Release:
- ESRB: M
Games You May Like

Users who looked at content for this game also looked at these games.
See More Similar Games





