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Fallen Enchantress: Legendary Heroes Review

By Brett Todd

Fallen Enchantress: Legendary Heroes hits the sweet spot for this continually improving strategy franchise.

Combat now has a great deal of added depth. Hundreds of tweaks have been made to the tactical system, providing much more satisfying battles. Maps now come in more varieties, and tend to start up with the opposing forces closer together than before, which lets you get to the good stuff more quickly than ever. The only serious problem is that the starting location seems purely random, which can get you into trouble depending on the makeup of the forces involved. You don't want the enemy popping up too close to your front lines when you're taking a bunch of archers and crossbowmen into a scrap with powered-up brawlers, for example. This can be an issue at times, in part due to the new swarm ability that provides bonuses to melee units based on how many friendly units they have surrounding a foe. That said, you can make swarming work for you as well, which additionally increases the importance of positioning and moving your troops smartly around the tactical combat screen.

Every faction now comes with special abilities, too, a new characteristic that further increases the need to think during battles. Many of these skills are incredibly useful. The Altarians, for instance, can now rush their movements, which lets them close quickly with enemies at the beginning of battles. The Tarth can attack twice in a single turn, while the Trog can go into berserker mode with pluses to attack and initiative at the price of you losing direct control of the unit. Urxen double up on the swarm bonus, a boost that can swing the tide of battle with ease if you have enough troops on the front line and are smart about how you position them for attacks.

Weapons have also been adjusted. Spears can impale lined-up pairs of enemies, effectively doubling up damage. Axes can be used to cleave up to three adjacent enemies, and shields can be employed to bash foes, knocking them backward. All of these adjustments add a lot of tactical strategizing to battles, and have been implemented so well that everything feels nicely balanced.

And then there is the usual assortment of additions that come with most expansions. Legendary Heroes comes with around a dozen new monsters, a handful of new champions, and hundreds of new traits, spells, items, and quests. Nothing really stands out for being dramatically different from what was on offer in Fallen Enchantress, although the new content freshens everything up enough that you almost feel like you're playing a new game.

Like its predecessor, Legendary Heroes isn't a good-looking game. Units are little more than multicolored blobs, although they are at least slightly more detailed multicolored blobs here. Animations stutter and stagger. And slowdown is commonplace once you start to open up larger maps. The game also shudders a bit when enemies are taking their turns. Crashes take place occasionally, as well, seemingly due to the slowdown and due to issues with magical effects on the main map. The game is generally quite stable, but it does crash just enough to make you thankful for the always-on-duty autosave system. The whole engine looks and feels more than a little creaky by contemporary standards, so it isn't surprising that the game seems to be a bit bulging at the seams with all of the new added features.

It many have taken a while, but we finally have the game that Stardock tried to create back in 2010. Fallen Enchantress: Legendary Heroes is a terrific 4X strategy game that builds upon the good work done in its immediate predecessor last year. While there isn't anything showstopping in terms of additions and changes, so many subtle enhancements have been to make the entire game a more complete and fulfilling experience.

26 comments
Stesilaus
Stesilaus like.author.displayName 1 Like

Man, I wish games like this would get a video review every once in a blue moon.

Every sundry puzzle platformer that appears on XBLA, PSN or Steam seems to be able to get a video review, but not an epic strategy game from the makers of Sins of a Solar Empire?

:/

asmode2
asmode2

FE LH with Children of Storm mod is the best fantasy 4xstrategy game in last 10 years!

ShienYeh
ShienYeh

If this game is 8.0 score , Eador : MoBW should worth at least 6.0 at same criticism level. I didn't mean this game (FE:LH) deserve lower score.

Cherokee_Jack
Cherokee_Jack

@ShienYeh Well apparently you're wrong, because the same critical standards resulted in Eador getting 4.0

You might have had a point if Gamespot still used math-based scoring, but they abandoned that years ago.

ShienYeh
ShienYeh like.author.displayName 1 Like

@Cherokee_Jack Yes they use "feel-based" scoring or money-talks scoring , that's why COD series and Diablo III can get high score

Hurvl
Hurvl like.author.displayName like.author.displayName like.author.displayName 3 Like

@ShienYeh @Cherokee_Jack Your credibility went out the window with that last statement. Go ahead and join the club of People Who Think They Know Better Even If They Don't. It's a review, it's subjective, even though all reviewers try to not let their personal feelings affect them too much, something you seem to have trouble understanding or exercising.

spikepigeo
spikepigeo like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 9 Like

Stardock is one of those few, good companies left. Love 'em to death.

Sefrix
Sefrix ranger like.author.displayName like.author.displayName like.author.displayName like.author.displayName 4 Like

@spikepigeo One of the only companies that deeply care about PC gaming.

eol_is
eol_is

A little more technical polishing and it's good to last.

Add to it the high level of modifications available and you got yourself any kind of game you can imagine, within its own limitations of course.



Vambran
Vambran

I bought Elemental War of Magic back in 2010. Gave up on it after a few hours , too many bugs and random slow downs ruined it for me.

This Sequel / Remake however is very good. Been playing it non stop for the last week. Gameplay is very solid and addicting. 

The only negatives i can say about this version is the story elements are ( still ) very light , and no multi-continent maps or navel units.


eol_is
eol_is

@Vambran There is one naval unit, the transport, but you can't build it; get it only through quest-like dialogue.

But then again, it's not really needed considering the raise/lower land spells.

Vambran
Vambran

@eol_is @Vambran  

I've played almost 10 sandbox games and have not seen this transport your talking about. 

Is that in the short story mode?

---Cipher---
---Cipher---

Great game, I recommend it even though I get my arse kicked a lot...

pathosfire
pathosfire

Going to have to pick this game up.  Been hearing good things.

sethfrost
sethfrost like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName like.author.displayName 6 Like

Kudos to Stardock for not having given up on that game and constantly patching and improving it.

In the old days, developers would make something (test it extensively - or not) and 2-3 patches did the rest after 6 months - all forgotten. 

These days, companies *release* alphas to the public and players can see the progress and even influence the direction via feedback. "Collaborative" development should be a new term in our vocabulary? 

This game was not meant to be an "alpha" nor a "beta" version, when it was released the first time around. It was a failure. But Stardock believed in it and did what is rare: rethink it. Improve it.

Sefrix
Sefrix ranger like.author.displayName like.author.displayName 2 Like

@sethfrost I've always loved Stardock since I read this interview. It says something if I've had it bookmarked all these years. http://www.shacknews.com/article/54611/stardock-interview-part-1-brad

Adavanter
Adavanter like.author.displayName 1 Like

@Sefrix @sethfrost

That is so insanely relevant right now it?s scary. How most people buy a console game because it just works and doesn?t require an internet connection. Wow. Just wow.

Great read. Thanks for keeping that Sefrix!

Sefrix
Sefrix ranger

@Adavanter Hey no problem :) Every few years something comes up like that and it's amazing (and sad) how relevant it still is.

Zloth2
Zloth2 like.author.displayName like.author.displayName like.author.displayName 3 Like

@sethfrost Stardock does that.  Gal Civ kept improving year after year as well.

DM-Fan
DM-Fan like.author.displayName like.author.displayName 2 Like

@Zloth2 
 Gal Civ 2 is one of the best, if not the best, strategic game I've ever played in my whole life. And I've seen a few of them during these twentyfive years spent playing games. Also, I totally agree about Stardock company and the same applies to Paradox (I love them).

Sefrix
Sefrix ranger

@DM-Fan I didn't play any games by Stardock for a while. My first ever was Cal Civ 2 and I was blown away. Such an amazing game from an awesome company.

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